Minor formatting tweaks, comments

This commit is contained in:
ocornut 2015-02-11 18:14:39 +00:00
parent a597664672
commit d65e051a07
5 changed files with 18 additions and 16 deletions

View File

@ -570,14 +570,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
if (ImGui::Button("Another Window")) show_another_window ^= 1; if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate // Calculate and show frame rate
static float ms_per_frame[120] = { 0 }; static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0; static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f; static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 120; const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
} }

View File

@ -336,14 +336,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
if (ImGui::Button("Another Window")) show_another_window ^= 1; if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate // Calculate and show frame rate
static float ms_per_frame[120] = { 0 }; static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0; static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f; static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 120; const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
} }

View File

@ -348,14 +348,14 @@ int main(int argc, char** argv)
if (ImGui::Button("Another Window")) show_another_window ^= 1; if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate // Calculate and show frame rate
static float ms_per_frame[120] = { 0 }; static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0; static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f; static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 120; const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
} }

View File

@ -257,14 +257,14 @@ int main(int argc, char** argv)
if (ImGui::Button("Another Window")) show_another_window ^= 1; if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate // Calculate and show frame rate
static float ms_per_frame[120] = { 0 }; static int ms_per_frame_idx = 0;
static int ms_per_frame_idx = 0; static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f; static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
const float ms_per_frame_avg = ms_per_frame_accum / 120; const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
} }

View File

@ -956,6 +956,7 @@ struct ImGuiTextEditState
static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x); static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
}; };
// Data saved in imgui.ini file
struct ImGuiIniData struct ImGuiIniData
{ {
char* Name; char* Name;
@ -967,6 +968,7 @@ struct ImGuiIniData
~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } } ~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } }
}; };
// Main state for ImGui
struct ImGuiState struct ImGuiState
{ {
bool Initialized; bool Initialized;