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https://github.com/Drezil/imgui.git
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Minor formatting tweaks, comments
This commit is contained in:
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a597664672
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d65e051a07
@ -570,14 +570,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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static int ms_per_frame_idx = 0;
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static int ms_per_frame_idx = 0;
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static float ms_per_frame[60] = { 0 };
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static float ms_per_frame_accum = 0.0f;
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static float ms_per_frame_accum = 0.0f;
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
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const float ms_per_frame_avg = ms_per_frame_accum / 120;
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const float ms_per_frame_avg = ms_per_frame_accum / 60;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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}
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}
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@ -336,14 +336,14 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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static int ms_per_frame_idx = 0;
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static int ms_per_frame_idx = 0;
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static float ms_per_frame[60] = { 0 };
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static float ms_per_frame_accum = 0.0f;
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static float ms_per_frame_accum = 0.0f;
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
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const float ms_per_frame_avg = ms_per_frame_accum / 120;
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const float ms_per_frame_avg = ms_per_frame_accum / 60;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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}
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}
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@ -348,14 +348,14 @@ int main(int argc, char** argv)
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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static int ms_per_frame_idx = 0;
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static int ms_per_frame_idx = 0;
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static float ms_per_frame[60] = { 0 };
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static float ms_per_frame_accum = 0.0f;
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static float ms_per_frame_accum = 0.0f;
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
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const float ms_per_frame_avg = ms_per_frame_accum / 120;
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const float ms_per_frame_avg = ms_per_frame_accum / 60;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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}
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}
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@ -257,14 +257,14 @@ int main(int argc, char** argv)
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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// Calculate and show frame rate
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static float ms_per_frame[120] = { 0 };
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static int ms_per_frame_idx = 0;
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static int ms_per_frame_idx = 0;
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static float ms_per_frame[60] = { 0 };
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static float ms_per_frame_accum = 0.0f;
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static float ms_per_frame_accum = 0.0f;
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
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const float ms_per_frame_avg = ms_per_frame_accum / 120;
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const float ms_per_frame_avg = ms_per_frame_accum / 60;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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}
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}
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@ -956,6 +956,7 @@ struct ImGuiTextEditState
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static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
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static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
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};
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};
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// Data saved in imgui.ini file
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struct ImGuiIniData
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struct ImGuiIniData
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{
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{
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char* Name;
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char* Name;
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@ -967,6 +968,7 @@ struct ImGuiIniData
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~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } }
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~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } }
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};
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};
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// Main state for ImGui
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struct ImGuiState
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struct ImGuiState
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{
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{
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bool Initialized;
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bool Initialized;
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