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Vulkan, Viewports: ImGui_ImplVulkan_RenderDrawData and renderer back-end automatically manage ImGui_ImplVulkanH_WindowRenderBuffers for each viewports so user doesn't have to do it. (#2461, #2348, #2378, #2097)
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@ -4000,6 +4000,7 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*
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draw_data->DisplayPos = viewport->Pos;
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draw_data->DisplaySize = viewport->Size;
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draw_data->FramebufferScale = ImGui::GetIO().DisplayFramebufferScale; // FIXME-VIEWPORT: This may vary on a per-monitor/viewport basis?
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draw_data->OwnerViewport = viewport;
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for (int n = 0; n < draw_lists->Size; n++)
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{
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draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size;
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