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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl.cpp # backends/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h
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@ -4933,7 +4933,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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}
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}
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else if ((flags & ImGuiColorEditFlags_DisplayHex) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
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@ -4961,7 +4961,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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IM_UNUSED(r); // Fixes C6031: Return value ignored: 'sscanf'.
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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}
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ImGuiWindow* picker_active_window = NULL;
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@ -4978,11 +4978,11 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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// Store current color and open a picker
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g.ColorPickerRef = col_v4;
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OpenPopup("picker");
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SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(-1, style.ItemSpacing.y));
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SetNextWindowPos(g.LastItemData.Rect.GetBL() + ImVec2(0.0f, style.ItemSpacing.y));
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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if (BeginPopup("picker"))
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{
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@ -5196,7 +5196,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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}
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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}
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else if (flags & ImGuiColorEditFlags_PickerHueBar)
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{
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@ -5213,7 +5213,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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value_changed = value_changed_sv = true;
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}
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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OpenPopupOnItemClick("context");
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OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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// Hue bar logic
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SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
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@ -6898,6 +6898,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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BeginDisabled();
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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bool pressed;
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const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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// Menu inside an horizontal menu bar
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@ -6908,7 +6909,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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float w = label_size.x;
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ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups, ImVec2(w, 0.0f));
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pressed = Selectable("", menu_is_open, selectable_flags, ImVec2(w, 0.0f));
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RenderText(text_pos, label);
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PopStyleVar();
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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@ -6924,7 +6925,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, 0.0f, checkmark_w); // Feedback to next frame
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float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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pressed = Selectable("", menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
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pressed = Selectable("", menu_is_open, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
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RenderText(text_pos, label);
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if (icon_w > 0.0f)
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RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
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