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Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl.cpp # backends/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h
This commit is contained in:
176
imgui_internal.h
176
imgui_internal.h
@ -18,6 +18,7 @@ Index of this file:
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// [SECTION] Generic helpers
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// [SECTION] ImDrawList support
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// [SECTION] Widgets support: flags, enums, data structures
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// [SECTION] Inputs support
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// [SECTION] Clipper support
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// [SECTION] Navigation support
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// [SECTION] Columns support
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@ -551,21 +552,19 @@ inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on ran
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// Helper: ImBitArray class (wrapper over ImBitArray functions)
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// Store 1-bit per value.
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template<int BITCOUNT>
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template<int BITCOUNT, int OFFSET = 0>
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struct IMGUI_API ImBitArray
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{
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static const int Size = BITCOUNT;
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ImU32 Storage[(BITCOUNT + 31) >> 5];
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ImBitArray() { ClearAllBits(); }
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void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); }
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void SetAllBits() { memset(Storage, 255, sizeof(Storage)); }
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bool TestBit(int n) const { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
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void SetBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); }
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void ClearBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
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void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
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bool TestBit(int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); }
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void SetBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArraySetBit(Storage, n + OFFSET); }
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void ClearBit(int n) { IM_ASSERT(n + OFFSET < BITCOUNT); ImBitArrayClearBit(Storage, n + OFFSET); }
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void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n + OFFSET, n2 + OFFSET); } // Works on range [n..n2)
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bool operator[](int n) const { IM_ASSERT(n + OFFSET < BITCOUNT); return ImBitArrayTestBit(Storage, n + OFFSET); }
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};
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template<int BITCOUNT>
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const int ImBitArray<BITCOUNT>::Size;
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// Helper: ImBitVector
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// Store 1-bit per value.
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@ -911,73 +910,6 @@ enum ImGuiPlotType
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ImGuiPlotType_Histogram
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};
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enum ImGuiInputEventType
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{
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ImGuiInputEventType_None = 0,
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ImGuiInputEventType_MousePos,
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ImGuiInputEventType_MouseWheel,
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ImGuiInputEventType_MouseButton,
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ImGuiInputEventType_MouseViewport,
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ImGuiInputEventType_Key,
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ImGuiInputEventType_KeyMods,
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ImGuiInputEventType_Char,
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ImGuiInputEventType_Focus,
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ImGuiInputEventType_COUNT
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};
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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ImGuiInputSource_Mouse,
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ImGuiInputSource_Keyboard,
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ImGuiInputSource_Gamepad,
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ImGuiInputSource_Clipboard, // Currently only used by InputText()
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ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
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ImGuiInputSource_COUNT
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};
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// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension?
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// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor'
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struct ImGuiInputEventMousePos { float PosX, PosY; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; };
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struct ImGuiInputEventMouseViewport { ImGuiID HoveredViewportID; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; };
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struct ImGuiInputEventKeyMods { ImGuiKeyModFlags Mods; };
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struct ImGuiInputEventText { unsigned int Char; };
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struct ImGuiInputEventAppFocused { bool Focused; };
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struct ImGuiInputEvent
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{
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ImGuiInputEventType Type;
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ImGuiInputSource Source;
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union
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{
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ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos
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ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel
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ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton
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ImGuiInputEventMouseViewport MouseViewport; // if Type == ImGuiInputEventType_MouseViewport
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ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key
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ImGuiInputEventKeyMods KeyMods; // if Type == ImGuiInputEventType_Modifiers
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ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text
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ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus
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};
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bool AddedByTestEngine;
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ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
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};
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// FIXME-NAV: Clarify/expose various repeat delay/rate
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enum ImGuiInputReadMode
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{
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ImGuiInputReadMode_Down,
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ImGuiInputReadMode_Pressed,
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ImGuiInputReadMode_Released,
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ImGuiInputReadMode_Repeat,
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ImGuiInputReadMode_RepeatSlow,
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ImGuiInputReadMode_RepeatFast
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};
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enum ImGuiPopupPositionPolicy
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{
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ImGuiPopupPositionPolicy_Default,
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@ -1238,6 +1170,94 @@ struct ImGuiPtrOrIndex
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Inputs support
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//-----------------------------------------------------------------------------
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typedef ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN> ImBitArrayForNamedKeys;
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enum ImGuiKeyPrivate_
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{
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ImGuiKey_LegacyNativeKey_BEGIN = 0,
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ImGuiKey_LegacyNativeKey_END = 512,
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ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart,
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ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickRight + 1
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};
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// Helper to store all mods easily. Stored in e.g. io.KeyMods.
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enum ImGuiKeyModFlags_
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{
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ImGuiKeyModFlags_None = 0,
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ImGuiKeyModFlags_Ctrl = 1 << 0,
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ImGuiKeyModFlags_Shift = 1 << 1,
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ImGuiKeyModFlags_Alt = 1 << 2,
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ImGuiKeyModFlags_Super = 1 << 3 // Cmd/Super/Windows key
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};
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enum ImGuiInputEventType
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{
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ImGuiInputEventType_None = 0,
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ImGuiInputEventType_MousePos,
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ImGuiInputEventType_MouseWheel,
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ImGuiInputEventType_MouseButton,
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ImGuiInputEventType_MouseViewport,
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ImGuiInputEventType_Key,
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ImGuiInputEventType_Char,
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ImGuiInputEventType_Focus,
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ImGuiInputEventType_COUNT
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};
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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ImGuiInputSource_Mouse,
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ImGuiInputSource_Keyboard,
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ImGuiInputSource_Gamepad,
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ImGuiInputSource_Clipboard, // Currently only used by InputText()
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ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
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ImGuiInputSource_COUNT
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};
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// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension?
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// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor'
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struct ImGuiInputEventMousePos { float PosX, PosY; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; };
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struct ImGuiInputEventMouseViewport { ImGuiID HoveredViewportID; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; };
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struct ImGuiInputEventText { unsigned int Char; };
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struct ImGuiInputEventAppFocused { bool Focused; };
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struct ImGuiInputEvent
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{
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ImGuiInputEventType Type;
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ImGuiInputSource Source;
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union
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{
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ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos
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ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel
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ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton
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ImGuiInputEventMouseViewport MouseViewport; // if Type == ImGuiInputEventType_MouseViewport
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ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key
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ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text
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ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus
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};
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bool AddedByTestEngine;
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ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
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};
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// FIXME-NAV: Clarify/expose various repeat delay/rate
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enum ImGuiInputReadMode
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{
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ImGuiInputReadMode_Down,
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ImGuiInputReadMode_Pressed,
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ImGuiInputReadMode_Released,
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ImGuiInputReadMode_Repeat,
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ImGuiInputReadMode_RepeatSlow,
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ImGuiInputReadMode_RepeatFast
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Clipper support
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//-----------------------------------------------------------------------------
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@ -1780,7 +1800,7 @@ struct ImGuiContext
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bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window.
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ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
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ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs.
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ImBitArray<ImGuiKey_NamedKey_COUNT> ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
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ImBitArrayForNamedKeys ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
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@ -2883,8 +2903,8 @@ namespace ImGui
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IMGUI_API void SetActiveIdUsingNavAndKeys();
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inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
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inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; }
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inline bool IsActiveIdUsingKey(ImGuiKey key) { IM_ASSERT(IsNamedKey(key)); ImGuiContext& g = *GImGui; return g.ActiveIdUsingKeyInputMask.TestBit(key - ImGuiKey_NamedKey_BEGIN); }
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inline void SetActiveIdUsingKey(ImGuiKey key) { IM_ASSERT(IsNamedKey(key)); ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key - ImGuiKey_NamedKey_BEGIN); }
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inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; return g.ActiveIdUsingKeyInputMask[key]; }
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inline void SetActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key); }
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IMGUI_API bool IsMouseDragPastThreshold(ImGuiMouseButton button, float lock_threshold = -1.0f);
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inline bool IsNavInputDown(ImGuiNavInput n) { ImGuiContext& g = *GImGui; return g.IO.NavInputs[n] > 0.0f; }
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inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); }
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