diff --git a/examples/README.txt b/examples/README.txt index 9491ff1a..2769c1bf 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -89,3 +89,4 @@ vulkan_example/ Vulkan example. This is quite long and tedious, because: Vulkan. +TODO: Apple, SDL GL/GL3, Allegro, Marmalade, Vulkan examples do not honor the io.WantMoveMouse flag. diff --git a/examples/directx10_example/imgui_impl_dx10.cpp b/examples/directx10_example/imgui_impl_dx10.cpp index 3c0f2d57..f85edf9b 100644 --- a/examples/directx10_example/imgui_impl_dx10.cpp +++ b/examples/directx10_example/imgui_impl_dx10.cpp @@ -572,6 +572,14 @@ void ImGui_ImplDX10_NewFrame() // io.MouseDown : filled by WM_*BUTTON* events // io.MouseWheel : filled by WM_MOUSEWHEEL events + // Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation) + if (io.WantMoveMouse) + { + POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; + ClientToScreen(g_hWnd, &pos); + SetCursorPos(pos.x, pos.y); + } + // Hide OS mouse cursor if ImGui is drawing it if (io.MouseDrawCursor) SetCursor(NULL); diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp index 0442d785..49a4aa48 100644 --- a/examples/directx11_example/imgui_impl_dx11.cpp +++ b/examples/directx11_example/imgui_impl_dx11.cpp @@ -575,6 +575,14 @@ void ImGui_ImplDX11_NewFrame() // io.MouseDown : filled by WM_*BUTTON* events // io.MouseWheel : filled by WM_MOUSEWHEEL events + // Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation) + if (io.WantMoveMouse) + { + POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; + ClientToScreen(g_hWnd, &pos); + SetCursorPos(pos.x, pos.y); + } + // Hide OS mouse cursor if ImGui is drawing it if (io.MouseDrawCursor) SetCursor(NULL); diff --git a/examples/directx9_example/imgui_impl_dx9.cpp b/examples/directx9_example/imgui_impl_dx9.cpp index 664983ac..49012012 100644 --- a/examples/directx9_example/imgui_impl_dx9.cpp +++ b/examples/directx9_example/imgui_impl_dx9.cpp @@ -349,6 +349,14 @@ void ImGui_ImplDX9_NewFrame() // io.MouseDown : filled by WM_*BUTTON* events // io.MouseWheel : filled by WM_MOUSEWHEEL events + // Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation) + if (io.WantMoveMouse) + { + POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; + ClientToScreen(g_hWnd, &pos); + SetCursorPos(pos.x, pos.y); + } + // Hide OS mouse cursor if ImGui is drawing it if (io.MouseDrawCursor) SetCursor(NULL); diff --git a/examples/opengl2_example/imgui_impl_glfw.cpp b/examples/opengl2_example/imgui_impl_glfw.cpp index 624085fd..236a2d10 100644 --- a/examples/opengl2_example/imgui_impl_glfw.cpp +++ b/examples/opengl2_example/imgui_impl_glfw.cpp @@ -269,9 +269,16 @@ void ImGui_ImplGlfwGL2_NewFrame() // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED)) { - double mouse_x, mouse_y; - glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) + if (io.WantMoveMouse) + { + glfwSetCursorPos(g_Window, (double)io.MousePos.x, (double)io.MousePos.y); // Set mouse position if requested by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation) + } + else + { + double mouse_x, mouse_y; + glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); + io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) + } } else { diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp index 1cf35c65..ac711b91 100644 --- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp +++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp @@ -383,9 +383,16 @@ void ImGui_ImplGlfwGL3_NewFrame() // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED)) { - double mouse_x, mouse_y; - glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) + if (io.WantMoveMouse) + { + glfwSetCursorPos(g_Window, (double)io.MousePos.x, (double)io.MousePos.y); // Set mouse position if requested by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation) + } + else + { + double mouse_x, mouse_y; + glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); + io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.) + } } else {