Viewports, Backend: SDL: Fix missing ImGuiBackendFlags_HasSetMousePos flag in docking branch (ok in master), GLFW: Fix application of WantSetMousePos. (#1542, #787)

Shows how little this feature is used with nav (was designed for small devices and frankly may be dropped) - but the backend support itself we will make use of for other features.
This commit is contained in:
ocornut 2021-03-05 16:35:05 +01:00
parent 705f082674
commit d5a4d53000
4 changed files with 4 additions and 3 deletions

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@ -168,6 +168,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context)
// Setup backend capabilities flags // Setup backend capabilities flags
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE #if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
#endif #endif

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@ -218,7 +218,7 @@ static void ImGui_ImplWin32_UpdateMousePos()
if (io.WantSetMousePos) if (io.WantSetMousePos)
{ {
POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) != 0 || ::ClientToScreen(g_hWnd, &pos)) if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0)
::ClientToScreen(g_hWnd, &pos); ::ClientToScreen(g_hWnd, &pos);
::SetCursorPos(pos.x, pos.y); ::SetCursorPos(pos.x, pos.y);
} }

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@ -9530,6 +9530,7 @@ static inline void ImGui::NavUpdateAnyRequestFlag()
// This needs to be called before we submit any widget (aka in or before Begin) // This needs to be called before we submit any widget (aka in or before Begin)
void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit) void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
{ {
// FIXME: ChildWindow test here is wrong for docking
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(window == g.NavWindow); IM_ASSERT(window == g.NavWindow);
bool init_for_nav = false; bool init_for_nav = false;
@ -11206,7 +11207,6 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
buf->appendf("Collapsed=%d\n", settings->Collapsed); buf->appendf("Collapsed=%d\n", settings->Collapsed);
if (settings->DockId != 0) if (settings->DockId != 0)
{ {
// Write DockId as 4 digits if possible. Automatic DockId are small numbers, but full explicit DockSpace() are full ImGuiID range.
if (settings->DockOrder == -1) if (settings->DockOrder == -1)
buf->appendf("DockId=0x%08X\n", settings->DockId); buf->appendf("DockId=0x%08X\n", settings->DockId);
else else

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@ -188,9 +188,9 @@ namespace ImStb
// Debug Logging for selected systems. Remove the '((void)0) //' to enable. // Debug Logging for selected systems. Remove the '((void)0) //' to enable.
//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log //#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log
//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log
//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log //#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log
//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log //#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log
//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log
#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log #define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log
#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log #define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log
#define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log #define IMGUI_DEBUG_LOG_VIEWPORT(...) ((void)0) // Disable log