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	Sliders: value is clipped inside the frame when resizing sliders to be small.
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		| @@ -4591,8 +4591,9 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c | |||||||
|  |  | ||||||
|     // Draw value using user-provided display format so user can add prefix/suffix/decorations to the value. |     // Draw value using user-provided display format so user can add prefix/suffix/decorations to the value. | ||||||
|     char value_buf[64]; |     char value_buf[64]; | ||||||
|     ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); |     char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); | ||||||
|     RenderText(ImVec2(slider_bb.GetCenter().x-CalcTextSize(value_buf, NULL, true).x*0.5f, frame_bb.Min.y + style.FramePadding.y), value_buf); |     const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true); | ||||||
|  |     RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, slider_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max); | ||||||
|  |  | ||||||
|     RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label); |     RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label); | ||||||
|  |  | ||||||
|   | |||||||
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