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Removed trailing spaces.
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@ -517,7 +517,7 @@ void ImDrawList::PopTextureID()
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}
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// Reserve space for a number of vertices and indices.
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// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
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// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
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// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
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void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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{
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