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Removed trailing spaces.
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4
imgui.h
4
imgui.h
@ -677,7 +677,7 @@ namespace ImGui
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// - For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[].
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// - We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index.
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IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
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IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index].
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IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index].
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IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate
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IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down)?
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IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
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@ -1178,7 +1178,7 @@ enum ImGuiColorEditFlags_
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#endif
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};
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// Identify a mouse button.
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// Identify a mouse button.
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// Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience.
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enum ImGuiMouseButton_
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{
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