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Added IsItemDeactivatedAfterChange() if the last item was active previously, isn't anymore, and during its active state modified a value. Note that you may still get false positive. (#820, #956, #1875)
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@ -625,7 +625,9 @@ struct ImGuiContext
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bool ActiveIdIsAlive; // Active widget has been seen this frame
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdValueChanged;
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameValueChanged;
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int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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@ -765,7 +767,9 @@ struct ImGuiContext
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ActiveIdIsAlive = false;
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ActiveIdIsJustActivated = false;
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ActiveIdAllowOverlap = false;
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ActiveIdValueChanged = false;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameValueChanged = false;
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ActiveIdAllowNavDirFlags = 0;
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
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@ -1082,6 +1086,7 @@ namespace ImGui
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IMGUI_API ImGuiID GetHoveredID();
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void MarkItemValueChanged(ImGuiID id);
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
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