diff --git a/imgui.cpp b/imgui.cpp index ebc7a935..00eadd64 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3951,9 +3951,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ const float min_size = window_rounding + 1.0f + g.FontSize * 0.2f; const float corner_size = ImMax(base_size, min_size); const ImVec2 br = window->Rect().GetBR(); - window->DrawList->LineTo(br + ImVec2(-corner_size, 0.0f)); - window->DrawList->LineTo(br + ImVec2(0.0f, -corner_size)); - window->DrawList->ArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9); + window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f)); + window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size)); + window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9); window->DrawList->Fill(resize_col); } } @@ -9165,17 +9165,17 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun } } -void ImDrawList::ClearPath() +void ImDrawList::PathClear() { path.resize(0); } -void ImDrawList::LineTo(const ImVec2& p) +void ImDrawList::PathLineTo(const ImVec2& p) { path.push_back(p); } -void ImDrawList::ArcToFast(const ImVec2& centre, float radius, int amin, int amax) +void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax) { static ImVec2 circle_vtx[12]; static bool circle_vtx_builds = false; @@ -9205,7 +9205,7 @@ void ImDrawList::ArcToFast(const ImVec2& centre, float radius, int amin, int ama } } -void ImDrawList::ArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) +void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) { if (radius == 0.0f) { @@ -9222,17 +9222,17 @@ void ImDrawList::ArcTo(const ImVec2& centre, float radius, float amin, float ama void ImDrawList::Fill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); - ClearPath(); + PathClear(); } void ImDrawList::Stroke(ImU32 col, float thickness, bool closed) { // Remove duplicates AddPolyline(&path[0], (int)path.size(), col, thickness, closed); - ClearPath(); + PathClear(); } -void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) +void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) { float r = rounding; r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f); @@ -9240,10 +9240,10 @@ void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int roun if (r == 0.0f || rounding_corners == 0) { - LineTo(a); - LineTo(ImVec2(b.x,a.y)); - LineTo(b); - LineTo(ImVec2(a.x,b.y)); + PathLineTo(a); + PathLineTo(ImVec2(b.x,a.y)); + PathLineTo(b); + PathLineTo(ImVec2(a.x,b.y)); } else { @@ -9251,10 +9251,10 @@ void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int roun const float r1 = (rounding_corners & 2) ? r : 0.0f; const float r2 = (rounding_corners & 4) ? r : 0.0f; const float r3 = (rounding_corners & 8) ? r : 0.0f; - ArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 0, 3); - ArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 3, 6); - ArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 6, 9); - ArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 9, 12); + PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 0, 3); + PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 3, 6); + PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 6, 9); + PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 9, 12); } } @@ -9262,8 +9262,8 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic { if ((col >> 24) == 0) return; - LineTo(a); - LineTo(b); + PathLineTo(a); + PathLineTo(b); Stroke(col, thickness, false); } @@ -9271,7 +9271,7 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun { if ((col >> 24) == 0) return; - Rect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners); + PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners); Stroke(col, 1.0f, true); } @@ -9279,7 +9279,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa { if ((col >> 24) == 0) return; - Rect(a, b, rounding, rounding_corners); + PathRect(a, b, rounding, rounding_corners); Fill(col); } @@ -9287,9 +9287,9 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec { if ((col >> 24) == 0) return; - LineTo(a); - LineTo(b); - LineTo(c); + PathLineTo(a); + PathLineTo(b); + PathLineTo(c); Fill(col); } @@ -9299,7 +9299,7 @@ void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int nu return; const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - ArcTo(centre, radius, 0.0f, a_max, num_segments); + PathArcTo(centre, radius, 0.0f, a_max, num_segments); Stroke(col, 1.0f, true); } @@ -9309,7 +9309,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, return; const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; - ArcTo(centre, radius, 0.0f, a_max, num_segments); + PathArcTo(centre, radius, 0.0f, a_max, num_segments); Fill(col); } diff --git a/imgui.h b/imgui.h index 1066707c..d4a71167 100644 --- a/imgui.h +++ b/imgui.h @@ -1030,11 +1030,11 @@ struct ImDrawList IMGUI_API void PopTextureID(); // Stateful path API (finish with Fill or Stroke) - IMGUI_API void ClearPath(); - IMGUI_API void LineTo(const ImVec2& p); - IMGUI_API void ArcToFast(const ImVec2& centre, float radius, int a_min, int a_max); - IMGUI_API void ArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12); - IMGUI_API void Rect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F); + IMGUI_API void PathClear(); + IMGUI_API void PathLineTo(const ImVec2& p); + IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max); + IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12); + IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F); IMGUI_API void Fill(ImU32 col); IMGUI_API void Stroke(ImU32 col, float thickness, bool closed);