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Drag and Drop: Drop target infer a fallback ID from the rectangle. Avoid Preview being accepted on drop frame when drop target has no ID. (#143)
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e98df91dc4
commit
d561a43a4d
15
imgui.cpp
15
imgui.cpp
@ -11292,7 +11292,8 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
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return false;
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if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id && id == g.DragDropPayload.SourceId))
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IM_ASSERT(id != 0);
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if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId))
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return false;
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g.DragDropTargetRect = bb;
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@ -11301,7 +11302,7 @@ bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
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}
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// We don't use BeginDragDropTargetCustom() and duplicate its code because:
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// 1) LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle it.
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// 1) we use LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle them.
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// 2) and it's faster. as this code may be very frequently called, we want to early out as fast as we can.
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// Also note how the HoveredWindow test is positioned differently in both functions (in both functions we optimize for the cheapest early out case)
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bool ImGui::BeginDragDropTarget()
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@ -11311,13 +11312,19 @@ bool ImGui::BeginDragDropTarget()
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return false;
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ImGuiWindow* window = g.CurrentWindow;
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if (!window->DC.LastItemRectHoveredRect || (window->DC.LastItemId && window->DC.LastItemId == g.DragDropPayload.SourceId))
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if (!window->DC.LastItemRectHoveredRect)
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return false;
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if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
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return false;
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ImGuiID id = window->DC.LastItemId;
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if (id == 0)
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id = window->GetIDFromRectangle(window->DC.LastItemRect);
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if (g.DragDropPayload.SourceId == id)
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return false;
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g.DragDropTargetRect = window->DC.LastItemRect;
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g.DragDropTargetId = window->DC.LastItemId;
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g.DragDropTargetId = id;
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return true;
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}
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