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Settings: Internal renaming of structure and fields names.
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@ -38,7 +38,7 @@ struct ImGuiGroupData;
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struct ImGuiSimpleColumns;
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struct ImGuiDrawContext;
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struct ImGuiTextEditState;
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struct ImGuiIniData;
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struct ImGuiSettingsWindow;
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struct ImGuiMouseCursorData;
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struct ImGuiPopupRef;
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struct ImGuiWindow;
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@ -370,7 +370,7 @@ struct IMGUI_API ImGuiTextEditState
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};
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// Data saved in imgui.ini file
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struct ImGuiIniData
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struct ImGuiSettingsWindow
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{
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char* Name;
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ImGuiID Id;
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@ -438,7 +438,7 @@ struct ImGuiContext
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiIniData> Settings; // .ini Settings
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ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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