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Fixes for pre-C++11 compilers.
That said, I think we can consider upgrading requirement to an early VS-friendly subset of C++11. The thing I would like the most from C++11 are forward-declared enum (from VS 2012 onward).
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12
imgui.h
12
imgui.h
@ -117,11 +117,15 @@ typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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typedef signed int ImS32; // 32-bit signed integer == int
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typedef signed int ImS32; // 32-bit signed integer == int
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typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
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typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
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#if defined(_MSC_VER) && !defined(__clang__)
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#if defined(_MSC_VER) && !defined(__clang__)
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typedef signed __int64 ImS64; // 64-bit signed integer
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typedef signed __int64 ImS64; // 64-bit signed integer (pre and post C++11 with Visual Studio)
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer
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typedef unsigned __int64 ImU64; // 64-bit unsigned integer (pre and post C++11 with Visual Studio)
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#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
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#include <stdint.h>
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typedef int64_t ImS64; // 64-bit signed integer (pre C++11)
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typedef uint64_t ImU64; // 64-bit unsigned integer (pre C++11)
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#else
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#else
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typedef signed long long ImS64; // 64-bit signed integer
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typedef signed long long ImS64; // 64-bit signed integer (post C++11)
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typedef unsigned long long ImU64; // 64-bit unsigned integer
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typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11)
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#endif
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#endif
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// 2D vector (often used to store positions, sizes, etc.)
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// 2D vector (often used to store positions, sizes, etc.)
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@ -1035,7 +1035,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2;
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const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2;
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const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2;
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const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2;
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const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f;
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const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f;
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const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000, f64_hi_a = +1000000000000000;
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const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0;
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// State
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// State
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static ImS32 s32_v = -1;
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static ImS32 s32_v = -1;
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