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This will be part of 1.89.7 Tagged relase.
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@ -4052,8 +4052,16 @@ void ImGui::InputTextDeactivateHook(ImGuiID id)
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if (id == 0 || state->ID != id)
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return;
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g.InputTextDeactivatedState.ID = state->ID;
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g.InputTextDeactivatedState.TextA.resize(state->CurLenA + 1);
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memcpy(g.InputTextDeactivatedState.TextA.Data, state->TextA.Data ? state->TextA.Data : "", state->CurLenA + 1);
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if (state->Flags & ImGuiInputTextFlags_ReadOnly)
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{
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g.InputTextDeactivatedState.TextA.resize(0); // In theory this data won't be used, but clear to be neat.
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}
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else
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{
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IM_ASSERT(state->TextA.Data != 0);
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g.InputTextDeactivatedState.TextA.resize(state->CurLenA + 1);
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memcpy(g.InputTextDeactivatedState.TextA.Data, state->TextA.Data, state->CurLenA + 1);
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}
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}
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// Edit a string of text
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