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Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
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@ -554,6 +554,7 @@ static void ImGui_ImplDX10_CreateWindow(ImGuiViewport* viewport)
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static void ImGui_ImplDX10_DestroyWindow(ImGuiViewport* viewport)
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{
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// The main viewport (owned by the application) will always have RendererUserData == NULL here since we didn't create the data for it.
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if (ImGuiViewportDataDx10* data = (ImGuiViewportDataDx10*)viewport->RendererUserData)
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{
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if (data->SwapChain)
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