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Comments about ImGuiStyleVar enum (#1198)
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24
imgui.cpp
24
imgui.cpp
@ -4748,18 +4748,18 @@ struct ImGuiStyleVarInfo
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static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
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static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
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{
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{
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) },
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) },
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) },
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) },
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildWindowRounding) },
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildWindowRounding) }, // ImGuiStyleVar_ChildWindowRounding
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) },
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) },
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) },
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) },
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) },
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) },
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{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) },
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{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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};
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};
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static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
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static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
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30
imgui.h
30
imgui.h
@ -636,22 +636,24 @@ enum ImGuiCol_
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ImGuiCol_COUNT
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ImGuiCol_COUNT
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};
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};
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// Enumeration for PushStyleVar() / PopStyleVar()
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// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
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// NB: the enum only refers to fields of ImGuiStyle() which makes sense to be pushed/poped in UI code. Feel free to add others.
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// NB: the enum only refers to fields of ImGuiStyle which makes sense to be pushed/poped inside UI code. During initialization, feel free to just poke into ImGuiStyle directly.
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// NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
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enum ImGuiStyleVar_
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enum ImGuiStyleVar_
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{
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{
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ImGuiStyleVar_Alpha, // float
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// Enum name ......................// Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
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ImGuiStyleVar_WindowPadding, // ImVec2
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ImGuiStyleVar_Alpha, // float Alpha
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ImGuiStyleVar_WindowRounding, // float
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ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
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ImGuiStyleVar_WindowMinSize, // ImVec2
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ImGuiStyleVar_WindowRounding, // float WindowRounding
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ImGuiStyleVar_ChildWindowRounding, // float
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ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
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ImGuiStyleVar_FramePadding, // ImVec2
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ImGuiStyleVar_ChildWindowRounding, // float ChildWindowRounding
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ImGuiStyleVar_FrameRounding, // float
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ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
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ImGuiStyleVar_ItemSpacing, // ImVec2
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ImGuiStyleVar_FrameRounding, // float FrameRounding
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ImGuiStyleVar_ItemInnerSpacing, // ImVec2
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ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
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ImGuiStyleVar_IndentSpacing, // float
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ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
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ImGuiStyleVar_GrabMinSize, // float
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ImGuiStyleVar_IndentSpacing, // float IndentSpacing
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ImGuiStyleVar_ButtonTextAlign, // flags ImGuiAlign_*
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ImGuiStyleVar_GrabMinSize, // float GrabMinSize
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_Count_
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ImGuiStyleVar_Count_
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};
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};
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