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https://github.com/Drezil/imgui.git
synced 2024-12-18 14:16:36 +00:00
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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@ -200,7 +200,6 @@ bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
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void ImGui_ImplA5_Shutdown()
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{
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ImGui_ImplA5_InvalidateDeviceObjects();
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ImGui::Shutdown();
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}
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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@ -23,6 +23,7 @@ int main(int, char**)
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al_register_event_source(queue, al_get_mouse_event_source());
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplA5_Init(display);
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// Setup style
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@ -109,6 +110,7 @@ int main(int, char**)
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// Cleanup
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ImGui_ImplA5_Shutdown();
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ImGui::DestroyContext();
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al_destroy_event_queue(queue);
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al_destroy_display(display);
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@ -569,7 +569,6 @@ bool ImGui_ImplDX10_Init(void* hwnd, ID3D10Device* device)
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void ImGui_ImplDX10_Shutdown()
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{
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ImGui_ImplDX10_InvalidateDeviceObjects();
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ImGui::Shutdown();
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g_pd3dDevice = NULL;
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g_hWnd = (HWND)0;
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}
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@ -122,6 +122,7 @@ int main(int, char**)
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UpdateWindow(hwnd);
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplDX10_Init(hwnd, g_pd3dDevice);
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// Setup style
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@ -204,6 +205,8 @@ int main(int, char**)
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}
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ImGui_ImplDX10_Shutdown();
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ImGui::DestroyContext();
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CleanupDeviceD3D();
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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@ -571,7 +571,6 @@ bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContex
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void ImGui_ImplDX11_Shutdown()
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{
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ImGui_ImplDX11_InvalidateDeviceObjects();
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ImGui::Shutdown();
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g_pd3dDevice = NULL;
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g_pd3dDeviceContext = NULL;
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g_hWnd = (HWND)0;
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@ -125,6 +125,7 @@ int main(int, char**)
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UpdateWindow(hwnd);
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
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// Setup style
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@ -207,6 +208,8 @@ int main(int, char**)
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}
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ImGui_ImplDX11_Shutdown();
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ImGui::DestroyContext();
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CleanupDeviceD3D();
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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@ -288,7 +288,6 @@ bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device)
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void ImGui_ImplDX9_Shutdown()
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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ImGui::Shutdown();
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g_pd3dDevice = NULL;
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g_hWnd = 0;
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}
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@ -75,6 +75,7 @@ int main(int, char**)
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}
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
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// Setup style
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@ -173,6 +174,8 @@ int main(int, char**)
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}
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ImGui_ImplDX9_Shutdown();
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ImGui::DestroyContext();
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if (g_pd3dDevice) g_pd3dDevice->Release();
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if (pD3D) pD3D->Release();
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UnregisterClass(_T("ImGui Example"), wc.hInstance);
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@ -207,8 +207,6 @@ void ImGui_Marmalade_InvalidateDeviceObjects()
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bool ImGui_Marmalade_Init(bool install_callbacks)
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{
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IwGxInit();
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ImGuiIO& io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Tab] = s3eKeyTab; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
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io.KeyMap[ImGuiKey_LeftArrow] = s3eKeyLeft;
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@ -248,8 +246,6 @@ bool ImGui_Marmalade_Init(bool install_callbacks)
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void ImGui_Marmalade_Shutdown()
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{
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ImGui_Marmalade_InvalidateDeviceObjects();
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ImGui::Shutdown();
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IwGxTerminate();
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}
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void ImGui_Marmalade_NewFrame()
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@ -14,7 +14,10 @@
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int main(int, char**)
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{
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IwGxInit();
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_Marmalade_Init(true);
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// Setup style
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@ -95,6 +98,8 @@ int main(int, char**)
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// Cleanup
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ImGui_Marmalade_Shutdown();
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ImGui::DestroyContext();
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IwGxTerminate();
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return 0;
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}
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@ -4,6 +4,7 @@
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int main(int, char**)
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{
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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// Build atlas
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@ -27,7 +28,7 @@ int main(int, char**)
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ImGui::Render();
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}
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printf("Shutdown()\n");
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ImGui::Shutdown();
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printf("DestroyContext()\n");
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ImGui::DestroyContext();
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return 0;
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}
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@ -246,7 +246,6 @@ bool ImGui_ImplGlfwGL2_Init(GLFWwindow* window, bool install_callbacks)
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void ImGui_ImplGlfwGL2_Shutdown()
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{
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ImGui_ImplGlfwGL2_InvalidateDeviceObjects();
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ImGui::Shutdown();
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}
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void ImGui_ImplGlfwGL2_NewFrame()
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@ -27,6 +27,7 @@ int main(int, char**)
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glfwSwapInterval(1); // Enable vsync
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplGlfwGL2_Init(window, true);
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// Setup style
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@ -105,6 +106,7 @@ int main(int, char**)
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// Cleanup
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ImGui_ImplGlfwGL2_Shutdown();
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ImGui::DestroyContext();
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glfwTerminate();
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return 0;
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@ -358,7 +358,6 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
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void ImGui_ImplGlfwGL3_Shutdown()
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{
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ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
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ImGui::Shutdown();
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}
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void ImGui_ImplGlfwGL3_NewFrame()
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@ -32,6 +32,7 @@ int main(int, char**)
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gl3wInit();
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplGlfwGL3_Init(window, true);
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// Setup style
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@ -109,6 +110,7 @@ int main(int, char**)
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// Cleanup
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ImGui_ImplGlfwGL3_Shutdown();
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ImGui::DestroyContext();
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glfwTerminate();
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return 0;
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@ -245,7 +245,6 @@ bool ImGui_ImplSdlGL2_Init(SDL_Window* window)
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void ImGui_ImplSdlGL2_Shutdown()
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{
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ImGui_ImplSdlGL2_InvalidateDeviceObjects();
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ImGui::Shutdown();
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}
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void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)
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@ -33,6 +33,7 @@ int main(int, char**)
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplSdlGL2_Init(window);
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// Setup style
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@ -116,6 +117,8 @@ int main(int, char**)
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// Cleanup
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ImGui_ImplSdlGL2_Shutdown();
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ImGui::DestroyContext();
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SDL_GL_DeleteContext(glcontext);
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SDL_DestroyWindow(window);
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SDL_Quit();
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@ -356,7 +356,6 @@ bool ImGui_ImplSdlGL3_Init(SDL_Window* window)
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void ImGui_ImplSdlGL3_Shutdown()
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{
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ImGui_ImplSdlGL3_InvalidateDeviceObjects();
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ImGui::Shutdown();
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}
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void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window)
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@ -33,6 +33,7 @@ int main(int, char**)
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gl3wInit();
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplSdlGL3_Init(window);
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// Setup style
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@ -115,6 +116,8 @@ int main(int, char**)
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// Cleanup
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ImGui_ImplSdlGL3_Shutdown();
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ImGui::DestroyContext();
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SDL_GL_DeleteContext(glcontext);
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SDL_DestroyWindow(window);
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SDL_Quit();
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@ -787,7 +787,6 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
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void ImGui_ImplGlfwVulkan_Shutdown()
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{
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ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
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ImGui::Shutdown();
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}
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void ImGui_ImplGlfwVulkan_NewFrame()
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@ -615,6 +615,7 @@ int main(int, char**)
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setup_vulkan(window);
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// Setup ImGui binding
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ImGui::CreateContext();
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ImGui_ImplGlfwVulkan_Init_Data init_data = {};
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init_data.allocator = g_Allocator;
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init_data.gpu = g_Gpu;
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@ -737,6 +738,7 @@ int main(int, char**)
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VkResult err = vkDeviceWaitIdle(g_Device);
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check_vk_result(err);
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ImGui_ImplGlfwVulkan_Shutdown();
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ImGui::DestroyContext();
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cleanup_vulkan();
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glfwTerminate();
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