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AA branch: render axis aligned rect bypassing the AA path
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13
imgui.h
13
imgui.h
@ -1045,17 +1045,17 @@ struct ImDrawList
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IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
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IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col);
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IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed, bool anti_aliased);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased);
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// Stateful path API, add points finish with PathFill() or PathStroke(). Only convex shapes supported.
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inline void PathClear() { path.resize(0); }
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inline void PathLineTo(const ImVec2& p) { path.push_back(p); }
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inline void PathClear() { path.resize(0); }
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inline void PathLineTo(const ImVec2& p) { path.push_back(p); }
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
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IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col, true); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed, true); PathClear(); }
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// Advanced
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IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
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@ -1063,6 +1063,7 @@ struct ImDrawList
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// Internal helpers
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IMGUI_API void PrimReserve(unsigned int idx_count, unsigned int vtx_count);
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IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
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IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
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IMGUI_API void UpdateClipRect();
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IMGUI_API void UpdateTextureID();
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