Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651)

This commit is contained in:
ocornut
2021-09-15 15:16:58 +02:00
parent 4f10fe0a27
commit d366694062
4 changed files with 27 additions and 4 deletions

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@ -1381,7 +1381,9 @@ struct IMGUI_API ImGuiStackSizes
short SizeOfFontStack;
short SizeOfFocusScopeStack;
short SizeOfGroupStack;
short SizeOfItemFlagsStack;
short SizeOfBeginPopupStack;
short SizeOfDisabledStack;
ImGuiStackSizes() { memset(this, 0, sizeof(*this)); }
void SetToCurrentState();
@ -1613,9 +1615,10 @@ struct ImGuiContext
bool DragCurrentAccumDirty;
float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
int TooltipOverrideCount;
float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
short DisabledStackSize;
short TooltipOverrideCount;
float TooltipSlowDelay; // Time before slow tooltips appears (FIXME: This is temporary until we merge in tooltip timer+priority work)
ImVector<char> ClipboardHandlerData; // If no custom clipboard handler is defined
ImVector<ImGuiID> MenusIdSubmittedThisFrame; // A list of menu IDs that were rendered at least once
@ -1780,6 +1783,7 @@ struct ImGuiContext
DragCurrentAccum = 0.0f;
DragSpeedDefaultRatio = 1.0f / 100.0f;
DisabledAlphaBackup = 0.0f;
DisabledStackSize = 0;
ScrollbarClickDeltaToGrabCenter = 0.0f;
TooltipOverrideCount = 0;
TooltipSlowDelay = 0.50f;
@ -1863,7 +1867,7 @@ struct IMGUI_API ImGuiWindowTempData
float TextWrapPos; // Current text wrap pos.
ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting // FIXME: Can be moved to ImGuiWindowStackData
};
// Storage for one window