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Tables: Moved TableSetupScrollFreeze(), TableUpdateDrawChannels() lower in more adequate spots.
+ rename IsFreezeRowsPassed to IsUnfrozen.
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@ -2276,7 +2276,7 @@ bool ImGuiListClipper::Step()
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{
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// While we are in frozen row state, keep displaying items one by one, unclipped
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// FIXME: Could be stored as a table-agnostic state.
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if (table != NULL && !table->IsFreezeRowsPassed)
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if (table != NULL && !table->IsUnfrozen)
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{
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DisplayStart = ItemsFrozen;
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DisplayEnd = ItemsFrozen + 1;
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