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Docking: Added context menu option to hide the tab bar of single-window dock nodes, similar to Unreal. (#2109)
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@ -769,22 +769,24 @@ struct ImGuiDockNode
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ImGuiWindow* HostWindow;
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ImGuiWindow* VisibleWindow;
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ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy
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int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly
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int LastFrameActive; // Last frame number the node was updated.
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ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
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ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
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ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
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ImGuiDockNode* OnlyNodeWithWindows; // [Root node only] Set when there is a single visible node within the hierarchy
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int LastFrameAlive; // Last frame number the node was updated or kept alive explicitly with DockSpace() + ImGuiDockNodeFlags_KeepAliveOnly
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int LastFrameActive; // Last frame number the node was updated.
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ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
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ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
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ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
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bool InitFromFirstWindowPosSize :1;
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bool InitFromFirstWindowViewport :1;
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bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
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bool IsDockSpace :1; // Root node was created by a DockSpace() call.
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bool IsCentralNode :1;
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bool HasCloseButton :1;
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bool HasCollapseButton :1;
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bool WantCloseAll :1; // Set when closing all tabs at once.
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bool WantLockSizeOnce :1;
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bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
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bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
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bool IsDockSpace :1; // Root node was created by a DockSpace() call.
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bool IsCentralNode :1;
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bool IsHiddenTabBar :1;
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bool HasCloseButton :1;
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bool HasCollapseButton :1;
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bool WantCloseAll :1; // Set when closing all tabs at once.
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bool WantLockSizeOnce :1;
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bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
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bool WantHiddenTabBarToggle :1;
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ImGuiDockNode(ImGuiID id);
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~ImGuiDockNode();
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