Merge branch 'master' into navigation (with style breakable)

# Conflicts:
#	imgui.cpp
#	imgui_draw.cpp
This commit is contained in:
omar
2017-11-19 00:39:37 +01:00
8 changed files with 201 additions and 94 deletions

View File

@ -1003,7 +1003,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, 5.0f);
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
ImGui::BeginChild("Sub2", ImVec2(0,300), true);
ImGui::Text("With border");
ImGui::Columns(2);
@ -1889,21 +1889,41 @@ void ImGui::ShowTestWindow(bool* p_open)
void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
// You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to an internally stored reference)
ImGuiStyle& style = ImGui::GetStyle();
static ImGuiStyle ref_saved_style;
// You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to the default style)
const ImGuiStyle default_style; // Default style
if (ImGui::Button("Revert Style"))
style = ref ? *ref : default_style;
// Default to using internal storage as reference
static bool init = true;
if (init && ref == NULL)
ref_saved_style = style;
init = false;
if (ref == NULL)
ref = &ref_saved_style;
if (ref)
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.50f);
// Default Styles Selector
static int style_idx = 0;
if (ImGui::Combo("Colors##Selector", &style_idx, "Classic\0Dark\0Light\0"))
{
ImGui::SameLine();
if (ImGui::Button("Save Style"))
*ref = style;
switch (style_idx)
{
case 0: ImGui::StyleColorsClassic(); break;
case 1: ImGui::StyleColorsDark(); break;
case 2: ImGui::StyleColorsLight(); break;
}
ref_saved_style = style;
}
ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
// Save/Revert button
if (ImGui::Button("Save Ref"))
*ref = ref_saved_style = style;
ImGui::SameLine();
if (ImGui::Button("Revert Ref"))
style = *ref;
ImGui::SameLine();
ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
if (ImGui::TreeNode("Rendering"))
{
@ -1921,7 +1941,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
@ -1941,8 +1962,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
if (ImGui::TreeNode("Colors"))
{
static int output_dest = 0;
static bool output_only_modified = false;
if (ImGui::Button("Copy Colors"))
static bool output_only_modified = true;
if (ImGui::Button("Export Unsaved"))
{
if (output_dest == 0)
ImGui::LogToClipboard();
@ -1953,13 +1974,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
{
const ImVec4& col = style.Colors[i];
const char* name = ImGui::GetStyleColorName(i);
if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23-(int)strlen(name), "", col.x, col.y, col.z, col.w);
}
ImGui::LogFinish();
}
ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::PopItemWidth();
ImGui::SameLine(); ImGui::Checkbox("Only Modified Fields", &output_only_modified);
ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);
ImGui::Text("Tip: Left-click on colored square to open color picker,\nRight-click to open edit options menu.");
@ -1971,7 +1992,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
ImGui::PushItemWidth(-160);
for (int i = 0; i < ImGuiCol_COUNT; i++)
{
@ -1979,12 +2000,16 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
if (!filter.PassFilter(name))
continue;
ImGui::PushID(i);
ImGui::ColorEdit4(name, (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
ImGui::ColorEdit4("##color", (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
{
ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : default_style.Colors[i];
if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
// Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons.
// Read the FAQ and extra_fonts/README.txt about using icon fonts. It's really easy and super convenient!
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i];
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i];
}
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x);
ImGui::TextUnformatted(name);
ImGui::PopID();
}
ImGui::PopItemWidth();
@ -2150,8 +2175,15 @@ static void ShowExampleMenuFile()
}
if (ImGui::BeginMenu("Colors"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
for (int i = 0; i < ImGuiCol_COUNT; i++)
ImGui::MenuItem(ImGui::GetStyleColorName((ImGuiCol)i));
{
const char* name = ImGui::GetStyleColorName((ImGuiCol)i);
ImGui::ColorButton(name, ImGui::GetStyleColorVec4((ImGuiCol)i));
ImGui::SameLine();
ImGui::MenuItem(name);
}
ImGui::PopStyleVar();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Disabled", false)) // Disabled