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Rename example_emscripten/ to example_emscripten_opengl3/ (#3632)
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.github/workflows/build.yml
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.github/workflows/build.yml
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@ -393,12 +393,12 @@ jobs:
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emsdk-master/emsdk install latest
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emsdk-master/emsdk activate latest
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- name: Build example_emscripten
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- name: Build example_emscripten_opengl3
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run: |
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pushd emsdk-master
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source ./emsdk_env.sh
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popd
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make -C examples/example_emscripten
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make -C examples/example_emscripten_opengl3
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Discord-CI:
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runs-on: ubuntu-18.04
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.gitignore
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.gitignore
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@ -34,7 +34,7 @@ xcuserdata
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examples/*.o.tmp
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examples/*.out.js
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examples/*.out.wasm
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examples/example_emscripten/example_emscripten.*
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examples/example_emscripten_opengl3/example_emscripten_opengl3.*
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## JetBrains IDE artifacts
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.idea
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@ -75,7 +75,7 @@ List of high-level Frameworks Backends (combining Platform + Renderer):
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imgui_impl_marmalade.cpp
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Emscripten is also supported.
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The [example_emscripten](https://github.com/ocornut/imgui/tree/master/examples/example_emscripten) app uses imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp, but other combos are possible.
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The [example_emscripten_opengl3](https://github.com/ocornut/imgui/tree/master/examples/example_emscripten_opengl3) app uses imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp, but other combos are possible.
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### Backends for third-party frameworks, graphics API or other languages
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@ -93,6 +93,7 @@ Other Changes:
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- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
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- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm]
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- Examples: Apple+Metal: Forward events down so OS key combination like Cmd+Q can work. (#3554) [@rokups]
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- Examples: Emscripten: Renamed example_emscripten/ to example_emscripten_opengl3/. (#3632)
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- CI: Fix testing for Windows DLL builds. (#3603, #3601) [@iboB]
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- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
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- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
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@ -92,7 +92,7 @@ OSX + OpenGL2 example. <BR>
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(NB: imgui_impl_osx.mm is currently not as feature complete as other platforms backends.
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You may prefer to use the GLFW Or SDL backends, which will also support Windows and Linux.)
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[example_emscripten/](https://github.com/ocornut/imgui/blob/master/examples/example_emscripten/) <BR>
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[example_emscripten_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_emscripten_opengl3/) <BR>
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Emcripten + SDL2 + OpenGL3+/ES2/ES3 example. <BR>
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= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp <BR>
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Note that other examples based on SDL or GLFW + OpenGL could easily be modified to work with Emscripten.
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@ -7,15 +7,15 @@
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# (On Windows, you may need to execute emsdk_env.bat or encmdprompt.bat ahead)
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#
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# Running `make` will produce three files:
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# - example_emscripten.html
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# - example_emscripten.js
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# - example_emscripten.wasm
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# - example_emscripten_opengl3.html
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# - example_emscripten_opengl3.js
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# - example_emscripten_opengl3.wasm
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#
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# All three are needed to run the demo.
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CC = emcc
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CXX = em++
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EXE = example_emscripten.html
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EXE = example_emscripten_opengl3.html
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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@ -4,14 +4,14 @@
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- You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
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- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
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- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
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- Then build using `make` while in the `example_emscripten/` directory.
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- Then build using `make` while in the `example_emscripten_opengl3/` directory.
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## How to Run
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To run on a local machine:
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- Generally you may need a local webserver. Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
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_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
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- Emscripten SDK has a handy `emrun` command: `emrun example_emscripten.html` which will spawn a temporary local webserver. See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
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- Emscripten SDK has a handy `emrun` command: `emrun example_emscripten_opengl3.html` which will spawn a temporary local webserver. See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
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- Otherwise you may use Python builtin webserver: `python -m http.server` in Python 3 or `python -m SimpleHTTPServer` in Python 2. After doing that, you can visit http://localhost:8000/.
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## Obsolete features:
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