mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-25 13:07:01 +00:00
Tests: Adding imgui-test engine hooks (experimental) to provide missing widget state to the testing system.
This commit is contained in:
parent
125e62491e
commit
d20e3ee710
20
imgui.cpp
20
imgui.cpp
@ -957,14 +957,6 @@ static void UpdateMouseWheel();
|
||||
static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
|
||||
}
|
||||
|
||||
// Test engine hooks (imgui-test)
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE_HOOKS
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
|
||||
extern void ImGuiTestEngineHook_PreNewFrame();
|
||||
extern void ImGuiTestEngineHook_PostNewFrame();
|
||||
extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg);
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -2607,10 +2599,6 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
|
||||
// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
|
||||
bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
|
||||
{
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
|
||||
ImGuiTestEngineHook_ItemAdd(bb, id, nav_bb_arg);
|
||||
#endif
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
@ -2632,6 +2620,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
|
||||
window->DC.LastItemRect = bb;
|
||||
window->DC.LastItemStatusFlags = 0;
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
ImGuiTestEngineHook_ItemAdd(id, bb);
|
||||
#endif
|
||||
|
||||
// Clipping test
|
||||
const bool is_clipped = IsClippedEx(bb, id, false);
|
||||
if (is_clipped)
|
||||
@ -3130,7 +3122,7 @@ void ImGui::NewFrame()
|
||||
IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?");
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
ImGuiTestEngineHook_PreNewFrame();
|
||||
#endif
|
||||
|
||||
@ -3305,7 +3297,7 @@ void ImGui::NewFrame()
|
||||
SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
|
||||
Begin("Debug##Default");
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
ImGuiTestEngineHook_PostNewFrame();
|
||||
#endif
|
||||
}
|
||||
|
@ -314,6 +314,14 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HoveredRect = 1 << 0,
|
||||
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
|
||||
ImGuiItemStatusFlags_Edited = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
, // [imgui-test only]
|
||||
ImGuiItemStatusFlags_Openable = 1 << 10, //
|
||||
ImGuiItemStatusFlags_Opened = 1 << 11, //
|
||||
ImGuiItemStatusFlags_Checkable = 1 << 12, //
|
||||
ImGuiItemStatusFlags_Checked = 1 << 13 //
|
||||
#endif
|
||||
};
|
||||
|
||||
// FIXME: this is in development, not exposed/functional as a generic feature yet.
|
||||
@ -1329,6 +1337,18 @@ IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
|
||||
// Test engine hooks (imgui-test)
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
extern void ImGuiTestEngineHook_PreNewFrame();
|
||||
extern void ImGuiTestEngineHook_PostNewFrame();
|
||||
extern void ImGuiTestEngineHook_ItemAdd(ImGuiID id, const ImRect& bb);
|
||||
extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags);
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags
|
||||
#else
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
@ -913,6 +913,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(text_bb.Min, label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
}
|
||||
|
||||
@ -4760,6 +4761,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not)
|
||||
const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y);
|
||||
bool is_open = TreeNodeBehaviorIsOpen(id, flags);
|
||||
bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0;
|
||||
|
||||
// Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child.
|
||||
// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
|
||||
@ -4775,6 +4777,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
{
|
||||
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
|
||||
TreePushRawID(id);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
return is_open;
|
||||
}
|
||||
|
||||
@ -4784,13 +4787,13 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
// - OpenOnArrow .................... single-click on arrow to open
|
||||
// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
|
||||
ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) ? ImGuiButtonFlags_AllowItemOverlap : 0);
|
||||
if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
if (!is_leaf)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
|
||||
if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
|
||||
button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
|
||||
|
||||
bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
|
||||
if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
if (!is_leaf)
|
||||
{
|
||||
bool toggled = false;
|
||||
if (pressed)
|
||||
@ -4858,7 +4861,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
|
||||
if (flags & ImGuiTreeNodeFlags_Bullet)
|
||||
RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
|
||||
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
else if (!is_leaf)
|
||||
RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&text_pos, ">");
|
||||
@ -4867,6 +4870,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
|
||||
if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
|
||||
TreePushRawID(id);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
return is_open;
|
||||
}
|
||||
|
||||
@ -5650,6 +5654,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (want_close && IsPopupOpen(id))
|
||||
ClosePopupToLevel(g.CurrentPopupStack.Size);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
|
||||
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
|
||||
{
|
||||
// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
|
||||
@ -5729,6 +5735,8 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
||||
if (selected)
|
||||
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
|
||||
}
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user