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Documentation bits. Misc comments.
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@ -81,7 +81,7 @@ In this document:
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- Mind the fact that some graphics drivers have texture size limitation.
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- Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
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- Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
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- You may reduce oversampling, e.g. config.OversampleH = 2 or 1.
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- You may reduce oversampling, e.g. config.OversampleH = 1, this will largely reduce your textue size.
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- Reduce glyphs ranges, consider calculating them based on your source data if this is possible.
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Combine two fonts into one:
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