mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
TreeNode/CollapsingHeader: some minor cleanup of that horrible function.
This commit is contained in:
parent
9dca2ca960
commit
d1b4159b51
21
imgui.cpp
21
imgui.cpp
@ -5555,6 +5555,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
|
|||||||
|
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
const ImGuiStyle& style = g.Style;
|
const ImGuiStyle& style = g.Style;
|
||||||
|
const ImVec2 padding = display_frame ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f);
|
||||||
|
|
||||||
IM_ASSERT(str_id != NULL || label != NULL);
|
IM_ASSERT(str_id != NULL || label != NULL);
|
||||||
if (str_id == NULL)
|
if (str_id == NULL)
|
||||||
@ -5563,23 +5564,25 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
|
|||||||
label = str_id;
|
label = str_id;
|
||||||
const ImGuiID id = window->GetID(str_id);
|
const ImGuiID id = window->GetID(str_id);
|
||||||
|
|
||||||
// Framed header expand a little outside the default padding
|
|
||||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||||
const float text_base_offset_y = display_frame ? ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - style.FramePadding.y) : window->DC.CurrentLineTextBaseOffset; // Acquire before ItemAdd()
|
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y);
|
||||||
const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), label_size.y + (display_frame ? style.FramePadding.y * 2 : 0.0f)); // We vertically grow up to current line height up the typical widget height.
|
const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), label_size.y + padding.y*2); // We vertically grow up to current line height up the typical widget height.
|
||||||
ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
|
ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
|
||||||
if (display_frame)
|
if (display_frame)
|
||||||
{
|
{
|
||||||
|
// Framed header expand a little outside the default padding
|
||||||
frame_bb.Min.x -= (float)(int)(window->WindowPadding.x*0.5f) - 1;
|
frame_bb.Min.x -= (float)(int)(window->WindowPadding.x*0.5f) - 1;
|
||||||
frame_bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1;
|
frame_bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
const float collapser_width = g.FontSize + style.FramePadding.x*2;
|
const float collapser_width = g.FontSize + padding.x*2;
|
||||||
const float text_width = collapser_width + (label_size.x > 0.0f ? label_size.x + style.FramePadding.x*2: 0.0f); // Include collapser
|
const float text_width = collapser_width + (label_size.x > 0.0f ? label_size.x + padding.x*2: 0.0f); // Include collapser
|
||||||
const ImVec2 layout_size = ImVec2(text_width, frame_height);
|
const ImVec2 layout_size = ImVec2(text_width, frame_height);
|
||||||
ItemSize(layout_size, text_base_offset_y);
|
ItemSize(layout_size, text_base_offset_y);
|
||||||
|
|
||||||
const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y); // Arbitrary allowing to click past 2 worth of ItemSpacing
|
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
|
||||||
|
// (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
|
||||||
|
const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y);
|
||||||
bool opened = TreeNodeBehaviorIsOpened(id, (default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0) | (display_frame ? ImGuiTreeNodeFlags_NoAutoExpandOnLog : 0));
|
bool opened = TreeNodeBehaviorIsOpened(id, (default_open ? ImGuiTreeNodeFlags_DefaultOpen : 0) | (display_frame ? ImGuiTreeNodeFlags_NoAutoExpandOnLog : 0));
|
||||||
if (!ItemAdd(interact_bb, &id))
|
if (!ItemAdd(interact_bb, &id))
|
||||||
return opened;
|
return opened;
|
||||||
@ -5598,8 +5601,8 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
|
|||||||
{
|
{
|
||||||
// Framed type
|
// Framed type
|
||||||
RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
|
RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
|
||||||
RenderCollapseTriangle(frame_bb.Min + style.FramePadding + ImVec2(0.0f, text_base_offset_y), opened, 1.0f, true);
|
RenderCollapseTriangle(frame_bb.Min + padding + ImVec2(0.0f, text_base_offset_y), opened, 1.0f, true);
|
||||||
const ImVec2 text_pos = frame_bb.Min + style.FramePadding + ImVec2(collapser_width, text_base_offset_y);
|
const ImVec2 text_pos = frame_bb.Min + padding + ImVec2(collapser_width, text_base_offset_y);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
{
|
{
|
||||||
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
|
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
|
||||||
@ -5620,7 +5623,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
|
|||||||
if (hovered)
|
if (hovered)
|
||||||
RenderFrame(frame_bb.Min, frame_bb.Max, col, false);
|
RenderFrame(frame_bb.Min, frame_bb.Max, col, false);
|
||||||
|
|
||||||
RenderCollapseTriangle(frame_bb.Min + ImVec2(style.FramePadding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
|
RenderCollapseTriangle(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), opened, 0.70f, false);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogRenderedText(frame_bb.Min + ImVec2(collapser_width, text_base_offset_y), ">");
|
LogRenderedText(frame_bb.Min + ImVec2(collapser_width, text_base_offset_y), ">");
|
||||||
RenderText(frame_bb.Min + ImVec2(collapser_width, text_base_offset_y), label);
|
RenderText(frame_bb.Min + ImVec2(collapser_width, text_base_offset_y), label);
|
||||||
|
Loading…
Reference in New Issue
Block a user