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	InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724)
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							| @@ -23,7 +23,7 @@ | ||||
| // Library Version | ||||
| // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345') | ||||
| #define IMGUI_VERSION               "1.89 WIP" | ||||
| #define IMGUI_VERSION_NUM           18824 | ||||
| #define IMGUI_VERSION_NUM           18825 | ||||
| #define IMGUI_HAS_TABLE | ||||
|  | ||||
| /* | ||||
|   | ||||
| @@ -1025,7 +1025,7 @@ struct IMGUI_API ImGuiInputTextState | ||||
|     bool                    CursorFollow;           // set when we want scrolling to follow the current cursor position (not always!) | ||||
|     bool                    SelectedAllMouseLock;   // after a double-click to select all, we ignore further mouse drags to update selection | ||||
|     bool                    Edited;                 // edited this frame | ||||
|     ImGuiInputTextFlags     Flags;                  // copy of InputText() flags | ||||
|     ImGuiInputTextFlags     Flags;                  // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set. | ||||
|  | ||||
|     ImGuiInputTextState()                   { memset(this, 0, sizeof(*this)); } | ||||
|     void        ClearText()                 { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } | ||||
|   | ||||
| @@ -4590,9 +4590,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ | ||||
|                 apply_new_text_length = state->CurLenA; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         // Clear temporary user storage | ||||
|         state->Flags = ImGuiInputTextFlags_None; | ||||
|     } | ||||
|  | ||||
|     // Copy result to user buffer. This can currently only happen when (g.ActiveId == id) | ||||
|   | ||||
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