InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724)

This commit is contained in:
ocornut 2022-09-28 17:38:41 +02:00
parent 0a7054c7e4
commit d17627b9c6
3 changed files with 2 additions and 5 deletions

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@ -23,7 +23,7 @@
// Library Version // Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345') // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
#define IMGUI_VERSION "1.89 WIP" #define IMGUI_VERSION "1.89 WIP"
#define IMGUI_VERSION_NUM 18824 #define IMGUI_VERSION_NUM 18825
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE
/* /*

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@ -1025,7 +1025,7 @@ struct IMGUI_API ImGuiInputTextState
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!) bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
bool Edited; // edited this frame bool Edited; // edited this frame
ImGuiInputTextFlags Flags; // copy of InputText() flags ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); }

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@ -4590,9 +4590,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
apply_new_text_length = state->CurLenA; apply_new_text_length = state->CurLenA;
} }
} }
// Clear temporary user storage
state->Flags = ImGuiInputTextFlags_None;
} }
// Copy result to user buffer. This can currently only happen when (g.ActiveId == id) // Copy result to user buffer. This can currently only happen when (g.ActiveId == id)