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InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. (#5724)
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@ -4590,9 +4590,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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apply_new_text_length = state->CurLenA;
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}
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}
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// Clear temporary user storage
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state->Flags = ImGuiInputTextFlags_None;
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}
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// Copy result to user buffer. This can currently only happen when (g.ActiveId == id)
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