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@ -21,7 +21,7 @@
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- ISSUES & TODO-LIST
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- ISSUES & TODO-LIST
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- CODE
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- CODE
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- SAMPLE CODE
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- SAMPLE CODE
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- FONT DATA
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- DEFAULT FONT DATA
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MISSION STATEMENT
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MISSION STATEMENT
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@ -427,7 +427,6 @@
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- text edit: centered text for slider as input text so it matches typical positioning.
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- text edit: centered text for slider as input text so it matches typical positioning.
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- text edit: flag to disable live update of the user buffer.
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- text edit: flag to disable live update of the user buffer.
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- text edit: add multi-line text edit
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- tree: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- tree: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
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- settings: write more decent code to allow saving/loading new fields
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- settings: write more decent code to allow saving/loading new fields
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@ -455,7 +454,6 @@
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space?
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space?
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- style editor: color child window height expressed in multiple of line height.
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- style editor: color child window height expressed in multiple of line height.
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- optimization/render: use indexed rendering to reduce vertex data cost (e.g. for remote/networked imgui)
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization: turn some the various stack vectors into statically-sized arrays
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- optimization: turn some the various stack vectors into statically-sized arrays
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- optimization: better clipping for multi-component widgets
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- optimization: better clipping for multi-component widgets
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@ -9706,6 +9704,8 @@ void ImFontAtlas::ClearInputData()
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ImGui::MemFree(ConfigData[i].FontData);
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ImGui::MemFree(ConfigData[i].FontData);
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ConfigData[i].FontData = NULL;
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ConfigData[i].FontData = NULL;
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}
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}
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// When clearing this we lose access to the font name and other information used to build the font.
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for (int i = 0; i < Fonts.Size; i++)
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for (int i = 0; i < Fonts.Size; i++)
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if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
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if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
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{
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{
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@ -13080,7 +13080,7 @@ static void ShowExampleAppLongText(bool* opened)
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#endif
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#endif
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// FONT DATA
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// DEFAULT FONT DATA
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Compressed with stb_compress() then converted to a C array.
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// Compressed with stb_compress() then converted to a C array.
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// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
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// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
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