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@ -51,9 +51,10 @@ Other changes:
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- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying
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a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
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- Backends: SDL2: Handle gamepad disconnection + fixed increasing gamepad reference counter
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continuously. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit()
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functions to respectively select automatic selection or provide a gamepad to use.
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(#3884, #6559, #6890) [@lethal-guitar, @wn2000, @ocornut, @bog-dan-ro]
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continuously. Added support for multiple simultaneous gamepads.
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Added ImGui_ImplSDL2_SetGamepadModeXXX() functions to select whether to automatically pick
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first available gamepad, all gamepads, or specific gamepads.
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(#3884, #6559, #6890) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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a wrong viewport if none was initially set.
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- Backends: DirectX9: Using RGBA format when allowed by the driver to avoid CPU side
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