mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-30 12:41:06 +01:00 
			
		
		
		
	Added tint_col parameter to ImageButton
This commit is contained in:
		| @@ -3783,7 +3783,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& | ||||
| // frame_padding = 0: no framing | ||||
| // frame_padding > 0: set framing size | ||||
| // The color used are the button colors. | ||||
| bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col) | ||||
| bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -3814,7 +3814,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I | ||||
|         RenderFrame(bb.Min, bb.Max, col); | ||||
|     if (bg_col.w > 0.0f) | ||||
|         window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col)); | ||||
|     window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1); | ||||
|     window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, window->Color(tint_col)); | ||||
|  | ||||
|     return pressed; | ||||
| } | ||||
|   | ||||
							
								
								
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -253,7 +253,7 @@ namespace ImGui | ||||
|     IMGUI_API bool          SmallButton(const char* label); | ||||
|     IMGUI_API bool          InvisibleButton(const char* str_id, const ImVec2& size); | ||||
|     IMGUI_API void          Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); | ||||
|     IMGUI_API bool          ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0),  const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1));    // <0 frame_padding uses default frame padding settings. 0 for no paddnig. | ||||
|     IMGUI_API bool          ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0),  const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1));    // <0 frame_padding uses default frame padding settings. 0 for no paddnig. | ||||
|     IMGUI_API bool          CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false); | ||||
|     IMGUI_API bool          SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);     // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders. | ||||
|     IMGUI_API bool          SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user