mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
This commit is contained in:
parent
03417cc77d
commit
d10641b04a
@ -46,6 +46,7 @@ Breaking changes:
|
||||
|
||||
Other changes:
|
||||
|
||||
- Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
|
||||
- Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope,
|
||||
regression from 1.90.1 related to code scoping Tab presses to local scope. (#7226) [@bratpilz]
|
||||
- Debug Tools: Metrics: Fixed debug break in SetShortcutRouting() not handling ImGuiMod_Shortcut redirect.
|
||||
|
@ -666,7 +666,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
else if (g.ActiveIdSource == ImGuiInputSource_Keyboard || g.ActiveIdSource == ImGuiInputSource_Gamepad)
|
||||
{
|
||||
// When activated using Nav, we hold on the ActiveID until activation button is released
|
||||
if (g.NavActivateDownId != id)
|
||||
if (g.NavActivateDownId == id)
|
||||
held = true;
|
||||
else
|
||||
ClearActiveID();
|
||||
}
|
||||
if (pressed)
|
||||
|
Loading…
Reference in New Issue
Block a user