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Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
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@ -46,6 +46,7 @@ Breaking changes:
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Other changes:
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Other changes:
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- Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
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- Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope,
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- Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope,
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regression from 1.90.1 related to code scoping Tab presses to local scope. (#7226) [@bratpilz]
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regression from 1.90.1 related to code scoping Tab presses to local scope. (#7226) [@bratpilz]
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- Debug Tools: Metrics: Fixed debug break in SetShortcutRouting() not handling ImGuiMod_Shortcut redirect.
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- Debug Tools: Metrics: Fixed debug break in SetShortcutRouting() not handling ImGuiMod_Shortcut redirect.
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@ -666,7 +666,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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else if (g.ActiveIdSource == ImGuiInputSource_Keyboard || g.ActiveIdSource == ImGuiInputSource_Gamepad)
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else if (g.ActiveIdSource == ImGuiInputSource_Keyboard || g.ActiveIdSource == ImGuiInputSource_Gamepad)
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{
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{
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// When activated using Nav, we hold on the ActiveID until activation button is released
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// When activated using Nav, we hold on the ActiveID until activation button is released
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if (g.NavActivateDownId != id)
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if (g.NavActivateDownId == id)
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held = true;
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else
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ClearActiveID();
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ClearActiveID();
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}
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}
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if (pressed)
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if (pressed)
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