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Add Push/PopTextAlignment function
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parent
c6e0284ac5
commit
d07649b7b4
16
imgui.cpp
16
imgui.cpp
@ -3832,6 +3832,7 @@ void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window)
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window->DC.ChildWindows.clear();
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window->DC.ChildWindows.clear();
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window->DC.ItemWidthStack.clear();
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window->DC.ItemWidthStack.clear();
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window->DC.TextWrapPosStack.clear();
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window->DC.TextWrapPosStack.clear();
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window->DC.TextAlignmentStack.clear();
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}
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}
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void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window)
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void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window)
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@ -6784,6 +6785,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.TextWrapPos = -1.0f; // disabled
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window->DC.TextWrapPos = -1.0f; // disabled
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window->DC.ItemWidthStack.resize(0);
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window->DC.ItemWidthStack.resize(0);
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window->DC.TextWrapPosStack.resize(0);
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window->DC.TextWrapPosStack.resize(0);
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window->DC.TextAlignmentStack.resize(0);
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if (window->AutoFitFramesX > 0)
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if (window->AutoFitFramesX > 0)
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window->AutoFitFramesX--;
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window->AutoFitFramesX--;
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@ -7234,6 +7236,20 @@ void ImGui::PopTextWrapPos()
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window->DC.TextWrapPosStack.pop_back();
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window->DC.TextWrapPosStack.pop_back();
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}
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}
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void ImGui::PushTextAlignment(float alignment)
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{
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ImGuiWindow *window = GetCurrentWindow();
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window->DC.TextAlignmentStack.push_back(window->DC.TextAlignment);
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window->DC.TextAlignment = alignment;
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}
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void ImGui::PopTextAlignment()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.TextAlignment = window->DC.TextAlignmentStack.back();
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window->DC.TextAlignmentStack.pop_back();
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}
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static ImGuiWindow* GetCombinedRootWindow(ImGuiWindow* window, bool popup_hierarchy)
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static ImGuiWindow* GetCombinedRootWindow(ImGuiWindow* window, bool popup_hierarchy)
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{
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{
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ImGuiWindow* last_window = NULL;
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ImGuiWindow* last_window = NULL;
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2
imgui.h
2
imgui.h
@ -424,6 +424,8 @@ namespace ImGui
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IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions.
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IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions.
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IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
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IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
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IMGUI_API void PopTextWrapPos();
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IMGUI_API void PopTextWrapPos();
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IMGUI_API void PushTextAlignment(float alignment = 0.0f); // push text alignment position for TextWrapped*() commands. 0.0f: no alignment; 1.0f: align right; 0.5f: align center
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IMGUI_API void PopTextAlignment();
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// Style read access
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// Style read access
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// - Use the ShowStyleEditor() function to interactively see/edit the colors.
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// - Use the ShowStyleEditor() function to interactively see/edit the colors.
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@ -2296,8 +2296,11 @@ struct IMGUI_API ImGuiWindowTempData
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// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
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// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
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float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
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float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
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float TextWrapPos; // Current text wrap pos.
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float TextWrapPos; // Current text wrap pos.
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float TextAlignment; // Current text alignment.
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ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
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ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
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ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
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ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
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ImVector<float> TextAlignmentStack; // Store text alignment to restore (attention: .back() is not == TextAlignment)
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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};
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};
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// Storage for one window
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// Storage for one window
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