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Rename colored>color in comments where possible (#3528)
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127f132447
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14
imgui.h
14
imgui.h
@ -522,14 +522,14 @@ namespace ImGui
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IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
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// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
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// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
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// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
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// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
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IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
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IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
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IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
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IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a colored square/button, hover for details, return true when pressed.
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IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed.
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IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
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IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
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// Widgets: Trees
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// Widgets: Trees
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@ -865,7 +865,7 @@ enum ImGuiTreeNodeFlags_
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{
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{
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ImGuiTreeNodeFlags_None = 0,
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ImGuiTreeNodeFlags_None = 0,
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ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
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ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
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ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader)
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ImGuiTreeNodeFlags_Framed = 1 << 1, // Draw frame with background (e.g. for CollapsingHeader)
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ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
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ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
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@ -1249,13 +1249,13 @@ enum ImGuiColorEditFlags_
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{
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{
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ImGuiColorEditFlags_None = 0,
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ImGuiColorEditFlags_None = 0,
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ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
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ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
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ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on colored square.
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ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on color square.
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ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
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ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
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ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs)
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ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable color square preview next to the inputs. (e.g. to show only the inputs)
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ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview colored square).
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ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview color square).
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ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
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ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
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ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
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ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
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ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
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ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small color square preview instead.
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ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
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ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
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ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
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@ -652,9 +652,9 @@ static void ShowDemoWindowWidgets()
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static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
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static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::ColorEdit3("color 1", col1);
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ImGui::SameLine(); HelpMarker(
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ImGui::SameLine(); HelpMarker(
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"Click on the colored square to open a color picker.\n"
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"Click on the color square to open a color picker.\n"
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"Click and hold to use drag and drop.\n"
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"Click and hold to use drag and drop.\n"
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"Right-click on the colored square to show options.\n"
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"Right-click on the color square to show options.\n"
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"CTRL+click on individual component to input value.\n");
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"CTRL+click on individual component to input value.\n");
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ImGui::ColorEdit4("color 2", col2);
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ImGui::ColorEdit4("color 2", col2);
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@ -823,7 +823,7 @@ static void ShowDemoWindowWidgets()
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if (ImGui::TreeNode("Text"))
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if (ImGui::TreeNode("Text"))
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{
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{
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if (ImGui::TreeNode("Colored Text"))
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if (ImGui::TreeNode("Colorful Text"))
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{
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{
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// Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility.
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// Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility.
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink");
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ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), "Pink");
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@ -1405,7 +1405,7 @@ static void ShowDemoWindowWidgets()
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ImGui::Text("Color widget:");
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ImGui::Text("Color widget:");
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ImGui::SameLine(); HelpMarker(
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ImGui::SameLine(); HelpMarker(
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"Click on the colored square to open a color picker.\n"
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"Click on the color square to open a color picker.\n"
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"CTRL+click on individual component to input value.\n");
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"CTRL+click on individual component to input value.\n");
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ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
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ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
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@ -1825,7 +1825,7 @@ static void ShowDemoWindowWidgets()
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// They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F
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// They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F
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// to allow your own widgets to use colors in their drag and drop interaction.
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// to allow your own widgets to use colors in their drag and drop interaction.
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// Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo.
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// Also see 'Demo->Widgets->Color/Picker Widgets->Palette' demo.
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HelpMarker("You can drag from the colored squares.");
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HelpMarker("You can drag from the color squares.");
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static float col1[3] = { 1.0f, 0.0f, 0.2f };
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static float col1[3] = { 1.0f, 0.0f, 0.2f };
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static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
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static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::ColorEdit3("color 1", col1);
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@ -3976,7 +3976,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine();
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if (ImGui::RadioButton("Both", alpha_flags == ImGuiColorEditFlags_AlphaPreviewHalf)) { alpha_flags = ImGuiColorEditFlags_AlphaPreviewHalf; } ImGui::SameLine();
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HelpMarker(
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HelpMarker(
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"In the color list:\n"
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"In the color list:\n"
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"Left-click on colored square to open color picker,\n"
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"Left-click on color square to open color picker,\n"
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"Right-click to open edit options menu.");
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"Right-click to open edit options menu.");
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ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
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ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
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@ -4573,7 +4573,7 @@ bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flag
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// Edit colors components (each component in 0.0f..1.0f range).
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// Edit colors components (each component in 0.0f..1.0f range).
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// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
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// With typical options: Left-click on color square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
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bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
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bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -5209,7 +5209,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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return value_changed;
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return value_changed;
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}
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}
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// A little colored square. Return true when clicked.
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// A little color square. Return true when clicked.
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// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
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// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
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// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
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// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
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// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set.
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// Note that 'col' may be encoded in HSV if ImGuiColorEditFlags_InputHSV is set.
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