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	DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). Disabled setting a default drag speed when one edge is FLT_MAX. (#2024)
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		| @@ -43,6 +43,8 @@ Other Changes: | ||||
|   properly after the main menu bar or last focused window is deactivated. | ||||
| - DragFloat: Fixed a situation where dragging with value rounding enabled or with a power curve  | ||||
|   erroneously wrapped the value to one of the min/max edge. (#2024, #708, #320, #2075). | ||||
| - DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024) | ||||
| - DragFloat: Disabled setting a default drag speed when one edge is FLT_MAX. (#2024) | ||||
|    | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
| @@ -2477,8 +2477,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref) | ||||
|         ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well."); | ||||
|         ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill); | ||||
|         ImGui::PushItemWidth(100); | ||||
|         ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, NULL, 2.0f); | ||||
|         if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f; | ||||
|         ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f); | ||||
|         if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f; | ||||
|         ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. | ||||
|         ImGui::PopItemWidth(); | ||||
|         ImGui::TreePop(); | ||||
|   | ||||
| @@ -1709,10 +1709,10 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const bool is_decimal = (data_type == ImGuiDataType_Float) || (data_type == ImGuiDataType_Double); | ||||
|     const bool has_min_max = (v_min != v_max) && (v_max - v_max < FLT_MAX); | ||||
|     const bool has_min_max = (v_min != v_max); | ||||
|  | ||||
|     // Default tweak speed | ||||
|     if (v_speed == 0.0f && has_min_max) | ||||
|     if (v_speed == 0.0f && has_min_max && (v_max - v_min < FLT_MAX)) | ||||
|         v_speed = (float)((v_max - v_min) * g.DragSpeedDefaultRatio); | ||||
|  | ||||
|     // Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings | ||||
| @@ -1754,7 +1754,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const | ||||
|     TYPE v_cur = *v; | ||||
|     FLOATTYPE v_old_ref_for_accum_remainder = (FLOATTYPE)0.0f; | ||||
|  | ||||
|     const bool is_power = (power != 1.0f && is_decimal && has_min_max); | ||||
|     const bool is_power = (power != 1.0f && is_decimal && has_min_max && (v_max - v_min < FLT_MAX)); | ||||
|     if (is_power) | ||||
|     { | ||||
|         // Offset + round to user desired precision, with a curve on the v_min..v_max range to get more precision on one side of the range | ||||
|   | ||||
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