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Internals: moved lines into a Inputs section.
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132
imgui_internal.h
132
imgui_internal.h
@ -18,6 +18,7 @@ Index of this file:
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// [SECTION] Generic helpers
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// [SECTION] ImDrawList support
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// [SECTION] Widgets support: flags, enums, data structures
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// [SECTION] Inputs support
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// [SECTION] Clipper support
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// [SECTION] Navigation support
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// [SECTION] Columns support
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@ -899,69 +900,6 @@ enum ImGuiPlotType
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ImGuiPlotType_Histogram
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};
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enum ImGuiInputEventType
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{
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ImGuiInputEventType_None = 0,
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ImGuiInputEventType_MousePos,
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ImGuiInputEventType_MouseWheel,
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ImGuiInputEventType_MouseButton,
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ImGuiInputEventType_Key,
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ImGuiInputEventType_KeyMods,
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ImGuiInputEventType_Char,
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ImGuiInputEventType_Focus,
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ImGuiInputEventType_COUNT
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};
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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ImGuiInputSource_Mouse,
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ImGuiInputSource_Keyboard,
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ImGuiInputSource_Gamepad,
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ImGuiInputSource_Clipboard, // Currently only used by InputText()
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ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
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ImGuiInputSource_COUNT
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};
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// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension?
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// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor'
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struct ImGuiInputEventMousePos { float PosX, PosY; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; };
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struct ImGuiInputEventKeyMods { ImGuiKeyModFlags Mods; };
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struct ImGuiInputEventText { unsigned int Char; };
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struct ImGuiInputEventAppFocused { bool Focused; };
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struct ImGuiInputEvent
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{
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ImGuiInputEventType Type;
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ImGuiInputSource Source;
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union
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{
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ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos
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ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel
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ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton
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ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key
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ImGuiInputEventKeyMods KeyMods; // if Type == ImGuiInputEventType_Modifiers
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ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text
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ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus
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};
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bool AddedByTestEngine;
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ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
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};
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// FIXME-NAV: Clarify/expose various repeat delay/rate
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enum ImGuiInputReadMode
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{
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ImGuiInputReadMode_Down,
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ImGuiInputReadMode_Pressed,
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ImGuiInputReadMode_Released,
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ImGuiInputReadMode_Repeat,
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ImGuiInputReadMode_RepeatSlow,
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ImGuiInputReadMode_RepeatFast
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};
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enum ImGuiPopupPositionPolicy
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{
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@ -1215,6 +1153,74 @@ struct ImGuiPtrOrIndex
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Inputs support
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//-----------------------------------------------------------------------------
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enum ImGuiInputEventType
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{
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ImGuiInputEventType_None = 0,
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ImGuiInputEventType_MousePos,
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ImGuiInputEventType_MouseWheel,
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ImGuiInputEventType_MouseButton,
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ImGuiInputEventType_Key,
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ImGuiInputEventType_KeyMods,
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ImGuiInputEventType_Char,
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ImGuiInputEventType_Focus,
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ImGuiInputEventType_COUNT
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};
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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ImGuiInputSource_Mouse,
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ImGuiInputSource_Keyboard,
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ImGuiInputSource_Gamepad,
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ImGuiInputSource_Clipboard, // Currently only used by InputText()
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ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
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ImGuiInputSource_COUNT
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};
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// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension?
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// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor'
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struct ImGuiInputEventMousePos { float PosX, PosY; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; };
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struct ImGuiInputEventKeyMods { ImGuiKeyModFlags Mods; };
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struct ImGuiInputEventText { unsigned int Char; };
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struct ImGuiInputEventAppFocused { bool Focused; };
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struct ImGuiInputEvent
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{
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ImGuiInputEventType Type;
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ImGuiInputSource Source;
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union
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{
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ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos
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ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel
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ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton
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ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key
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ImGuiInputEventKeyMods KeyMods; // if Type == ImGuiInputEventType_Modifiers
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ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text
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ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus
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};
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bool AddedByTestEngine;
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ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
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};
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// FIXME-NAV: Clarify/expose various repeat delay/rate
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enum ImGuiInputReadMode
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{
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ImGuiInputReadMode_Down,
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ImGuiInputReadMode_Pressed,
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ImGuiInputReadMode_Released,
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ImGuiInputReadMode_Repeat,
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ImGuiInputReadMode_RepeatSlow,
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ImGuiInputReadMode_RepeatFast
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Clipper support
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//-----------------------------------------------------------------------------
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