Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)

This commit is contained in:
omar
2019-03-12 18:27:14 +01:00
parent 495065f790
commit cfa8f672f6
3 changed files with 9 additions and 2 deletions

View File

@ -89,6 +89,9 @@ Other Changes:
- Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f).
- Demo: Using GetBackgroundDrawList() and GetForegroundDrawList() in "Custom Rendering" demo.
- Demo: InputText: Demonstrating use of ImGuiInputTextFlags_CallbackResize. (#2006, #1443, #1008).
- Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized.
(This is particularly useful for the viewport branch because we are not supporting per-viewport
frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416)
- Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
even if the OpenGL headers/loader happens to define the value. (#2366, #2186)