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InputText: Added BufTextLen in ImGuiTextEditCallbackData. Requesting user to maintain it. Zero-ing structure properly before use. (#541)
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32
imgui.cpp
32
imgui.cpp
@ -149,6 +149,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
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- 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
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- 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis.
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- 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete.
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@ -7117,41 +7118,41 @@ void ImGuiTextEditState::OnKeyPressed(int key)
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// Public API to manipulate UTF-8 text
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// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
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// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
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void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
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{
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IM_ASSERT(pos + bytes_count <= BufTextLen);
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char* dst = Buf + pos;
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const char* src = Buf + pos + bytes_count;
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while (char c = *src++)
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*dst++ = c;
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*dst = '\0';
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BufDirty = true;
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if (CursorPos + bytes_count >= pos)
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CursorPos -= bytes_count;
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else if (CursorPos >= pos)
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CursorPos = pos;
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SelectionStart = SelectionEnd = CursorPos;
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BufDirty = true;
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BufTextLen -= bytes_count;
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}
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void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
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{
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const int text_len = (int)strlen(Buf);
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if (!new_text_end)
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new_text_end = new_text + strlen(new_text);
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const int new_text_len = (int)(new_text_end - new_text);
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if (new_text_len + text_len + 1 >= BufSize)
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const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
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if (new_text_len + BufTextLen + 1 >= BufSize)
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return;
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if (text_len != pos)
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memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(text_len - pos));
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if (BufTextLen != pos)
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memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
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memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char));
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Buf[text_len + new_text_len] = '\0';
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Buf[BufTextLen + new_text_len] = '\0';
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BufDirty = true;
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if (CursorPos >= pos)
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CursorPos += new_text_len;
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SelectionStart = SelectionEnd = CursorPos;
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BufDirty = true;
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BufTextLen += new_text_len;
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}
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// Return false to discard a character.
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@ -7543,6 +7544,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (event_key != ImGuiKey_COUNT || (flags & ImGuiInputTextFlags_CallbackAlways) != 0)
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{
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ImGuiTextEditCallbackData callback_data;
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memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
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callback_data.EventFlag = event_flag;
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callback_data.Flags = flags;
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callback_data.UserData = user_data;
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@ -7550,10 +7552,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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callback_data.EventKey = event_key;
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callback_data.Buf = edit_state.TempTextBuffer.Data;
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callback_data.BufTextLen = edit_state.CurLenA;
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callback_data.BufSize = edit_state.BufSizeA;
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callback_data.BufDirty = false;
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// We have to convert from position from wchar to UTF-8 positions
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// We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
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ImWchar* text = edit_state.Text.Data;
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const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor);
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const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start);
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@ -7571,8 +7574,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
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if (callback_data.BufDirty)
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{
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edit_state.CurLenW = ImTextStrFromUtf8(text, edit_state.Text.Size, edit_state.TempTextBuffer.Data, NULL);
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edit_state.CurLenA = (int)strlen(edit_state.TempTextBuffer.Data);
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IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, callback_data.Buf, NULL);
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edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
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edit_state.CursorAnimReset();
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}
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}
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