mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
PushStyleColor/PushStyleVar can be used outside the scope of a window. Added 'count' parameter to PopStyleColor/PopStyleVar
This commit is contained in:
parent
97192606a6
commit
cf037b4769
49
imgui.cpp
49
imgui.cpp
@ -624,8 +624,6 @@ struct ImGuiDrawContext
|
|||||||
ImVector<bool> AllowKeyboardFocus;
|
ImVector<bool> AllowKeyboardFocus;
|
||||||
ImVector<float> ItemWidth;
|
ImVector<float> ItemWidth;
|
||||||
ImVector<float> TextWrapPos;
|
ImVector<float> TextWrapPos;
|
||||||
ImVector<ImGuiColMod> ColorModifiers;
|
|
||||||
ImVector<ImGuiStyleMod> StyleModifiers;
|
|
||||||
ImGuiColorEditMode ColorEditMode;
|
ImGuiColorEditMode ColorEditMode;
|
||||||
ImGuiStorage* StateStorage;
|
ImGuiStorage* StateStorage;
|
||||||
int OpenNextNode;
|
int OpenNextNode;
|
||||||
@ -734,6 +732,8 @@ struct ImGuiState
|
|||||||
float SettingsDirtyTimer;
|
float SettingsDirtyTimer;
|
||||||
ImVector<ImGuiIniData*> Settings;
|
ImVector<ImGuiIniData*> Settings;
|
||||||
ImVec2 NewWindowDefaultPos;
|
ImVec2 NewWindowDefaultPos;
|
||||||
|
ImVector<ImGuiColMod> ColorModifiers;
|
||||||
|
ImVector<ImGuiStyleMod> StyleModifiers;
|
||||||
|
|
||||||
// Render
|
// Render
|
||||||
ImVector<ImDrawList*> RenderDrawLists;
|
ImVector<ImDrawList*> RenderDrawLists;
|
||||||
@ -2366,8 +2366,6 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
|
|||||||
window->DC.AllowKeyboardFocus.push_back(true);
|
window->DC.AllowKeyboardFocus.push_back(true);
|
||||||
window->DC.TextWrapPos.resize(0);
|
window->DC.TextWrapPos.resize(0);
|
||||||
window->DC.TextWrapPos.push_back(-1.0f); // disabled
|
window->DC.TextWrapPos.push_back(-1.0f); // disabled
|
||||||
window->DC.ColorModifiers.resize(0);
|
|
||||||
window->DC.StyleModifiers.resize(0);
|
|
||||||
window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect;
|
window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect;
|
||||||
window->DC.ColumnsCurrent = 0;
|
window->DC.ColumnsCurrent = 0;
|
||||||
window->DC.ColumnsCount = 1;
|
window->DC.ColumnsCount = 1;
|
||||||
@ -2549,23 +2547,25 @@ void ImGui::PopTextWrapPos()
|
|||||||
void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
|
void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
|
||||||
{
|
{
|
||||||
ImGuiState& g = GImGui;
|
ImGuiState& g = GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
|
||||||
|
|
||||||
ImGuiColMod backup;
|
ImGuiColMod backup;
|
||||||
backup.Col = idx;
|
backup.Col = idx;
|
||||||
backup.PreviousValue = g.Style.Colors[idx];
|
backup.PreviousValue = g.Style.Colors[idx];
|
||||||
window->DC.ColorModifiers.push_back(backup);
|
g.ColorModifiers.push_back(backup);
|
||||||
g.Style.Colors[idx] = col;
|
g.Style.Colors[idx] = col;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::PopStyleColor()
|
void ImGui::PopStyleColor(int count)
|
||||||
{
|
{
|
||||||
ImGuiState& g = GImGui;
|
ImGuiState& g = GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
|
||||||
|
|
||||||
ImGuiColMod& backup = window->DC.ColorModifiers.back();
|
while (count > 0)
|
||||||
g.Style.Colors[backup.Col] = backup.PreviousValue;
|
{
|
||||||
window->DC.ColorModifiers.pop_back();
|
ImGuiColMod& backup = g.ColorModifiers.back();
|
||||||
|
g.Style.Colors[backup.Col] = backup.PreviousValue;
|
||||||
|
g.ColorModifiers.pop_back();
|
||||||
|
count--;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static float* GetStyleVarFloatAddr(ImGuiStyleVar idx)
|
static float* GetStyleVarFloatAddr(ImGuiStyleVar idx)
|
||||||
@ -2595,41 +2595,44 @@ static ImVec2* GetStyleVarVec2Addr(ImGuiStyleVar idx)
|
|||||||
|
|
||||||
void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
|
void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiState& g = GImGui;
|
||||||
|
|
||||||
float* pvar = GetStyleVarFloatAddr(idx);
|
float* pvar = GetStyleVarFloatAddr(idx);
|
||||||
IM_ASSERT(pvar != NULL); // Called wrong function?
|
IM_ASSERT(pvar != NULL); // Called wrong function?
|
||||||
ImGuiStyleMod backup;
|
ImGuiStyleMod backup;
|
||||||
backup.Var = idx;
|
backup.Var = idx;
|
||||||
backup.PreviousValue = ImVec2(*pvar, 0.0f);
|
backup.PreviousValue = ImVec2(*pvar, 0.0f);
|
||||||
window->DC.StyleModifiers.push_back(backup);
|
g.StyleModifiers.push_back(backup);
|
||||||
*pvar = val;
|
*pvar = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
|
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiState& g = GImGui;
|
||||||
|
|
||||||
ImVec2* pvar = GetStyleVarVec2Addr(idx);
|
ImVec2* pvar = GetStyleVarVec2Addr(idx);
|
||||||
IM_ASSERT(pvar != NULL); // Called wrong function?
|
IM_ASSERT(pvar != NULL); // Called wrong function?
|
||||||
ImGuiStyleMod backup;
|
ImGuiStyleMod backup;
|
||||||
backup.Var = idx;
|
backup.Var = idx;
|
||||||
backup.PreviousValue = *pvar;
|
backup.PreviousValue = *pvar;
|
||||||
window->DC.StyleModifiers.push_back(backup);
|
g.StyleModifiers.push_back(backup);
|
||||||
*pvar = val;
|
*pvar = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::PopStyleVar()
|
void ImGui::PopStyleVar(int count)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiState& g = GImGui;
|
||||||
|
|
||||||
ImGuiStyleMod& backup = window->DC.StyleModifiers.back();
|
while (count > 0)
|
||||||
if (float* pvar_f = GetStyleVarFloatAddr(backup.Var))
|
{
|
||||||
*pvar_f = backup.PreviousValue.x;
|
ImGuiStyleMod& backup = g.StyleModifiers.back();
|
||||||
else if (ImVec2* pvar_v = GetStyleVarVec2Addr(backup.Var))
|
if (float* pvar_f = GetStyleVarFloatAddr(backup.Var))
|
||||||
*pvar_v = backup.PreviousValue;
|
*pvar_f = backup.PreviousValue.x;
|
||||||
window->DC.StyleModifiers.pop_back();
|
else if (ImVec2* pvar_v = GetStyleVarVec2Addr(backup.Var))
|
||||||
|
*pvar_v = backup.PreviousValue;
|
||||||
|
g.StyleModifiers.pop_back();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||||
|
4
imgui.h
4
imgui.h
@ -172,10 +172,10 @@ namespace ImGui
|
|||||||
IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
|
IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
|
||||||
IMGUI_API void PopAllowKeyboardFocus();
|
IMGUI_API void PopAllowKeyboardFocus();
|
||||||
IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
|
IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
|
||||||
IMGUI_API void PopStyleColor();
|
IMGUI_API void PopStyleColor(int count = 1);
|
||||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
|
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
|
||||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
|
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
|
||||||
IMGUI_API void PopStyleVar();
|
IMGUI_API void PopStyleVar(int count = 1);
|
||||||
IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
|
IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
|
||||||
IMGUI_API void PopTextWrapPos();
|
IMGUI_API void PopTextWrapPos();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user