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Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions.
(backported from the docking branch)
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@ -42,6 +42,10 @@ Other Changes:
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glyph. (#2149, #515)
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glyph. (#2149, #515)
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
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- Demo: Added a black and white gradient to Demo>Examples>Custom Rendering.
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- Demo: Added a black and white gradient to Demo>Examples>Custom Rendering.
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- Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(),
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ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions (backported from the docking branch).
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Those functions makes it easier for example apps to support hi-dpi features without setting up
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a manifest.
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- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
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- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
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currently does nothing).
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currently does nothing).
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- Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
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- Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
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@ -28,6 +28,7 @@
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
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// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
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// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
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// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
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@ -337,3 +338,102 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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return 0;
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return 0;
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}
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}
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//--------------------------------------------------------------------------------------------------------
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// DPI-related helpers (optional)
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//--------------------------------------------------------------------------------------------------------
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// - Use to enable DPI awareness without having to create an application manifest.
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// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
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// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
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// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
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// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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//---------------------------------------------------------------------------------------------------------
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// This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable.
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// ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
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// If you are trying to implement your own back-end for your own engine, you may ignore that noise.
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//---------------------------------------------------------------------------------------------------------
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// Implement some of the functions and types normally declared in recent Windows SDK.
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#if !defined(_versionhelpers_H_INCLUDED_) && !defined(_INC_VERSIONHELPERS)
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static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
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{
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OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, { 0 }, sp };
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DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
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ULONGLONG cond = ::VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
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cond = ::VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
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cond = ::VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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return ::VerifyVersionInfoW(&osvi, mask, cond);
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}
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#define IsWindows8Point1OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WINBLUE
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#endif
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#ifndef DPI_ENUMS_DECLARED
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typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
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typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
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#endif
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#ifndef _DPI_AWARENESS_CONTEXTS_
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DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
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#endif
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#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
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#endif
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typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+
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typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+
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typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update)
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// Helper function to enable DPI awareness without setting up a manifest
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void ImGui_ImplWin32_EnableDpiAwareness()
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{
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// if (IsWindows10OrGreater()) // This needs a manifest to succeed. Instead we try to grab the function pointer!
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{
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static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
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if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
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{
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SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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return;
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}
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}
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if (IsWindows8Point1OrGreater())
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{
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static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
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if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness"))
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{
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SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE);
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return;
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}
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}
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SetProcessDPIAware();
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}
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#ifdef _MSC_VER
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#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps()
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#endif
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float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
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{
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UINT xdpi = 96, ydpi = 96;
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if (IsWindows8Point1OrGreater())
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{
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static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
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if (PFN_GetDpiForMonitor GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor"))
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GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
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}
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else
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{
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const HDC dc = ::GetDC(NULL);
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xdpi = ::GetDeviceCaps(dc, LOGPIXELSX);
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ydpi = ::GetDeviceCaps(dc, LOGPIXELSY);
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::ReleaseDC(NULL, dc);
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}
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IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
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return xdpi / 96.0f;
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}
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float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
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{
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HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
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return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
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}
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//---------------------------------------------------------------------------------------------------------
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@ -23,3 +23,13 @@ IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
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#if 0
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#if 0
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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#endif
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#endif
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// DPI-related helpers (optional)
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// - Use to enable DPI awareness without having to create an application manifest.
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// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
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// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
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// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
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// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
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IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
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IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
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