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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_win32.cpp
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@ -6,9 +6,9 @@
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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IMGUI_API bool ImGui_ImplWin32_Init(void* hwnd);
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IMGUI_API void ImGui_ImplWin32_Shutdown();
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IMGUI_API void ImGui_ImplWin32_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
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IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
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// DPI-related helpers (which run and compile without requiring 8.1 or 10, neither Windows version, neither associated SDK)
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IMGUI_API void ImGui_ImplWin32_EnableDpiAwareness();
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@ -20,5 +20,5 @@ IMGUI_API float ImGui_ImplWin32_GetDpiScaleForRect(int x1, int y1, int x2,
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
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/*
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IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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*/
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