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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_win32.cpp
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@ -10,13 +10,13 @@
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// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
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// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
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IMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
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IMGUI_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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// Called by Init/NewFrame/Shutdown
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IMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
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IMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
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IMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
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IMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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