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	Internals: TabBar renaming and shuffling stuff around.
+ sneaking a readme change
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		| @@ -1731,8 +1731,8 @@ struct ImGuiTabBar | ||||
|     int                 PrevFrameVisible; | ||||
|     ImRect              BarRect; | ||||
|     float               LastTabContentHeight;   // Record the height of contents submitted below the tab bar | ||||
|     float               OffsetMax;              // Distance from BarRect.Min.x, locked during layout | ||||
|     float               OffsetMaxIdeal;         // Ideal offset if all tabs were visible and not clipped | ||||
|     float               WidthAllTabs;           // Actual width of all tabs (locked during layout) | ||||
|     float               WidthAllTabsIdeal;      // Ideal width if all tabs were visible and not clipped | ||||
|     float               OffsetNextTab;          // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set. | ||||
|     float               ScrollingAnim; | ||||
|     float               ScrollingTarget; | ||||
| @@ -1931,7 +1931,8 @@ namespace ImGui | ||||
|     IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id); | ||||
|     IMGUI_API void          TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); | ||||
|     IMGUI_API void          TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); | ||||
|     IMGUI_API void          TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); | ||||
|     IMGUI_API void          TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); | ||||
|     IMGUI_API bool          TabBarProcessReorder(ImGuiTabBar* tab_bar); | ||||
|     IMGUI_API bool          TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags); | ||||
|     IMGUI_API ImVec2        TabItemCalcSize(const char* label, bool has_close_button); | ||||
|     IMGUI_API void          TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); | ||||
|   | ||||
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