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Merge branch 'viewport' into docking
# Conflicts: # imgui.cpp # imgui.h # imgui_internal.h
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@ -80,6 +80,11 @@ Other Changes:
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This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
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- Window: Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected
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in the parent window, so there is no mismatch between the layout in parent and the position of the child window.
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- InputFloat: When using ImGuiInputTextFlags_ReadOnly the step buttons are disabled. (#2257)
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- Error recovery: Extraneous/undesired calls to End() are now being caught by an assert in the End() function itself
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at the call site (instead of being reported in EndFrame). Past the assert, they don't lead to crashes any more. (#1651)
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- Error recovery: Missing calls to End(), pass the assert, should not lead to crashes or to the fallback Debug window
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appearing on screen, (#1651).
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- IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends.
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- Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value
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which is the same as the title bar height.
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@ -236,7 +236,7 @@ The library started its life and is best known as "ImGui" only due to the fact t
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**How can I tell whether to dispatch mouse/keyboard to imgui or to my application?**
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<br>**How can I display an image? What is ImTextureID, how does it works?**
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<br>**How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.**
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<br>**How can I have multiple widgets with the same label or with an empty label? A primer on labels and the ID Stack.**
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<br>**How can I use my own math types instead of ImVec2/ImVec4?**
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<br>**How can I load a different font than the default?**
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<br>**How can I easily use icons in my application?**
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