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BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
Effectively allows us to avoid extending BeginChildFrame() api to mimic BeginChild() new parameters.
This commit is contained in:
43
imgui.cpp
43
imgui.cpp
@ -424,6 +424,8 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2023/11/07 (1.90.0) - removed BeginChildFrame()/EndChildFrame() in favor of using BeginChild() with the ImGuiChildFlags_FrameStyle flag. kept inline redirection function (will obsolete).
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those functions were merely PushStyle/PopStyle helpers, the removal isn't so much motivated by needing to add the feature in BeginChild(), but by the necessity to avoid BeginChildFrame() signature mismatching BeginChild() signature and features.
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- 2023/11/02 (1.90.0) - BeginChild: upgraded 'bool border = true' parameter to 'ImGuiChildFlags flags' type, added ImGuiChildFlags_Border equivalent. As with our prior "bool-to-flags" API updates, the ImGuiChildFlags_Border value is guaranteed to be == true forever to ensure a smoother transition, meaning all existing calls will still work.
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- old: BeginChild("Name", size, true)
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- new: BeginChild("Name", size, ImGuiChildFlags_Border)
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@ -5442,7 +5444,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
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IM_ASSERT(id != 0);
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// Sanity check as it is likely that some user will accidentally pass ImGuiWindowFlags into the ImGuiChildFlags argument.
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const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY;
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const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY | ImGuiChildFlags_FrameStyle;
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IM_UNUSED(ImGuiChildFlags_SupportedMask_);
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IM_ASSERT((child_flags & ~ImGuiChildFlags_SupportedMask_) == 0 && "Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?");
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if (window_flags & ImGuiWindowFlags_AlwaysAutoResize)
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@ -5458,6 +5460,17 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
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if ((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0)
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window_flags |= ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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// Special framed style
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if (child_flags & ImGuiChildFlags_FrameStyle)
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{
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PushStyleColor(ImGuiCol_ChildBg, g.Style.Colors[ImGuiCol_FrameBg]);
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PushStyleVar(ImGuiStyleVar_ChildRounding, g.Style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, g.Style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.FramePadding);
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child_flags |= ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding;
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window_flags |= ImGuiWindowFlags_NoMove;
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}
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// Forward child flags
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasChildFlags;
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g.NextWindowData.ChildFlags = child_flags;
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@ -5482,13 +5495,21 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
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else
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ImFormatStringToTempBuffer(&temp_window_name, NULL, "%s/%08X", parent_window->Name, id);
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// Set style
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const float backup_border_size = g.Style.ChildBorderSize;
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if ((child_flags & ImGuiChildFlags_Border) == 0)
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g.Style.ChildBorderSize = 0.0f;
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// Begin into window
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const bool ret = Begin(temp_window_name, NULL, window_flags);
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// Restore style
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g.Style.ChildBorderSize = backup_border_size;
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if (child_flags & ImGuiChildFlags_FrameStyle)
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{
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PopStyleVar(3);
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PopStyleColor();
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}
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ImGuiWindow* child_window = g.CurrentWindow;
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child_window->ChildId = id;
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@ -5554,26 +5575,6 @@ void ImGui::EndChild()
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g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
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}
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
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{
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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bool ret = BeginChild(id, size, ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding, ImGuiWindowFlags_NoMove | extra_flags);
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PopStyleVar(3);
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PopStyleColor();
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return ret;
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}
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void ImGui::EndChildFrame()
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{
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EndChild();
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}
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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{
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window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
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