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Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute tree depth instead of a relative one. Fixed CollapsingHeader trailing ascii representation being "#" instead of "##". Minor tidying up the of code.
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@ -44,6 +44,9 @@ Other Changes:
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- TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
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- TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to
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hard crashes any more, facilitating integration with scripting languages. (#1651)
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- Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute
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tree depth instead of a relative one.
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- Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##".
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- Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN
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even if the OpenGL headers/loader happens to define the value. (#2366, #2186)
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@ -217,10 +217,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
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- style editor: color child window height expressed in multiple of line height.
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
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- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
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- log: obsolete LogButtons() all together.
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- filters: set a current filter that tree node can automatically query to hide themselves
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- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
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42
imgui.cpp
42
imgui.cpp
@ -8805,9 +8805,9 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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window->DC.LogLinePosY = ref_pos->y;
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const char* text_remaining = text;
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if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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g.LogStartDepth = window->DC.TreeDepth;
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const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth);
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if (g.LogDepthRef > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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g.LogDepthRef = window->DC.TreeDepth;
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const int tree_depth = (window->DC.TreeDepth - g.LogDepthRef);
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for (;;)
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{
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// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
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@ -8831,7 +8831,7 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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}
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// Start logging/capturing text output to TTY
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void ImGui::LogToTTY(int max_depth)
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void ImGui::LogToTTY(int auto_open_depth)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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@ -8842,13 +8842,12 @@ void ImGui::LogToTTY(int max_depth)
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g.LogFile = stdout;
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_TTY;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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g.LogDepthRef = window->DC.TreeDepth;
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g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
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}
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// Start logging/capturing text output to given file
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void ImGui::LogToFile(int max_depth, const char* filename)
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void ImGui::LogToFile(int auto_open_depth, const char* filename)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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@ -8869,13 +8868,12 @@ void ImGui::LogToFile(int max_depth, const char* filename)
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}
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_File;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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g.LogDepthRef = window->DC.TreeDepth;
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g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
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}
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// Start logging/capturing text output to clipboard
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void ImGui::LogToClipboard(int max_depth)
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void ImGui::LogToClipboard(int auto_open_depth)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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@ -8887,12 +8885,11 @@ void ImGui::LogToClipboard(int max_depth)
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_Clipboard;
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g.LogFile = NULL;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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g.LogDepthRef = window->DC.TreeDepth;
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g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
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}
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void ImGui::LogToBuffer(int max_depth)
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void ImGui::LogToBuffer(int auto_open_depth)
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{
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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@ -8904,9 +8901,8 @@ void ImGui::LogToBuffer(int max_depth)
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g.LogEnabled = true;
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g.LogType = ImGuiLogType_Clipboard;
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g.LogFile = NULL;
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g.LogStartDepth = window->DC.TreeDepth;
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if (max_depth >= 0)
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g.LogAutoExpandMaxDepth = max_depth;
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g.LogDepthRef = window->DC.TreeDepth;
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g.LogDepthToExpand = ((auto_open_depth >= 0) ? auto_open_depth : g.LogDepthToExpandDefault);
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}
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void ImGui::LogFinish()
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@ -8950,18 +8946,18 @@ void ImGui::LogButtons()
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const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
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PushItemWidth(80.0f);
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PushAllowKeyboardFocus(false);
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SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL);
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SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
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PopAllowKeyboardFocus();
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PopItemWidth();
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PopID();
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// Start logging at the end of the function so that the buttons don't appear in the log
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if (log_to_tty)
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LogToTTY(g.LogAutoExpandMaxDepth);
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LogToTTY();
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if (log_to_file)
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LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename);
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LogToFile();
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if (log_to_clipboard)
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LogToClipboard(g.LogAutoExpandMaxDepth);
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LogToClipboard();
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}
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//-----------------------------------------------------------------------------
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6
imgui.h
6
imgui.h
@ -572,9 +572,9 @@ namespace ImGui
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// Logging/Capture
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// - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.
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IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty (stdout)
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IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
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IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
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IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout)
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IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file
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IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard
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IMGUI_API void LogFinish(); // stop logging (close file, etc.)
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IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
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IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
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@ -940,8 +940,9 @@ struct ImGuiContext
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ImGuiLogType LogType;
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FILE* LogFile; // If != NULL log to stdout/ file
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ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
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int LogStartDepth;
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int LogAutoExpandMaxDepth;
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int LogDepthRef;
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int LogDepthToExpand;
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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// Misc
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float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
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@ -1053,8 +1054,8 @@ struct ImGuiContext
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LogEnabled = false;
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LogType = ImGuiLogType_None;
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LogFile = NULL;
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LogStartDepth = 0;
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LogAutoExpandMaxDepth = 2;
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LogDepthRef = 0;
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LogDepthToExpand = LogDepthToExpandDefault = 2;
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = 0;
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@ -1408,7 +1409,7 @@ namespace ImGui
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IMGUI_API void PopItemFlag();
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// Logging/Capture
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IMGUI_API void LogToBuffer(int max_depth = -1); // Start logging to internal buffer
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IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging to internal buffer
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// Popups, Modals, Tooltips
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IMGUI_API void OpenPopupEx(ImGuiID id);
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@ -4795,7 +4795,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
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// NB- If we are above max depth we still allow manually opened nodes to be logged.
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if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
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if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && (window->DC.TreeDepth - g.LogDepthRef) < g.LogDepthToExpand)
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is_open = true;
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return is_open;
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@ -4922,7 +4922,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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const char log_suffix[] = "##";
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LogRenderedText(&text_pos, log_prefix, log_prefix+3);
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RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
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LogRenderedText(&text_pos, log_suffix+1, log_suffix+3);
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LogRenderedText(&text_pos, log_suffix, log_suffix+2);
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}
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else
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{
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