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	Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
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		| @@ -4825,6 +4825,7 @@ void ImGui::OpenPopupEx(ImGuiID id) | |||||||
|     popup_ref.OpenMousePos = g.IO.MousePos; |     popup_ref.OpenMousePos = g.IO.MousePos; | ||||||
|     popup_ref.OpenPopupPos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos; |     popup_ref.OpenPopupPos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos; | ||||||
|  |  | ||||||
|  |     //printf("[%05d] OpenPopupEx(0x%08X)\n", g.FrameCount, id); | ||||||
|     if (g.OpenPopupStack.Size < current_stack_size + 1) |     if (g.OpenPopupStack.Size < current_stack_size + 1) | ||||||
|     { |     { | ||||||
|         g.OpenPopupStack.push_back(popup_ref); |         g.OpenPopupStack.push_back(popup_ref); | ||||||
| @@ -5727,7 +5728,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | |||||||
|  |  | ||||||
|         // Lock window rounding, border size and rounding so that altering the border sizes for children doesn't have side-effects. |         // Lock window rounding, border size and rounding so that altering the border sizes for children doesn't have side-effects. | ||||||
|         window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; |         window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding; | ||||||
|         window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; |         window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; | ||||||
|         window->WindowPadding = style.WindowPadding; |         window->WindowPadding = style.WindowPadding; | ||||||
|         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) |         if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) | ||||||
|             window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); |             window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); | ||||||
| @@ -6391,6 +6392,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) | |||||||
|         g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId |         g.NavId = window ? window->NavLastIds[0] : 0; // Restore NavId | ||||||
|         g.NavIdIsAlive = false; |         g.NavIdIsAlive = false; | ||||||
|         g.NavLayer = 0; |         g.NavLayer = 0; | ||||||
|  |         //printf("[%05d] FocusWindow(\"%s\")\n", g.FrameCount, window ? window->Name : NULL); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Passing NULL allow to disable keyboard focus |     // Passing NULL allow to disable keyboard focus | ||||||
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							| @@ -963,8 +963,8 @@ struct ImGuiStyle | |||||||
|     ImVec2      WindowTitleAlign;           // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. |     ImVec2      WindowTitleAlign;           // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. | ||||||
|     float       ChildRounding;              // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. |     float       ChildRounding;              // Radius of child window corners rounding. Set to 0.0f to have rectangular windows. | ||||||
|     float       ChildBorderSize;            // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). |     float       ChildBorderSize;            // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). | ||||||
|     float       PopupRounding;              // Radius of popup window corners rounding. |     float       PopupRounding;              // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding) | ||||||
|     float       PopupBorderSize;            // Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). |     float       PopupBorderSize;            // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). | ||||||
|     ImVec2      FramePadding;               // Padding within a framed rectangle (used by most widgets). |     ImVec2      FramePadding;               // Padding within a framed rectangle (used by most widgets). | ||||||
|     float       FrameRounding;              // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). |     float       FrameRounding;              // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). | ||||||
|     float       FrameBorderSize;            // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). |     float       FrameBorderSize;            // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). | ||||||
|   | |||||||
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